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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The number seven, as a source of luck. A Subtrope of Rule of Seven. See also Numerological Motif. Examples of Lucky Seven include:

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  • Lucky Seven
  • Lucky Seven
  • Lucky Seven
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  • The number seven, as a source of luck. A Subtrope of Rule of Seven. See also Numerological Motif. Examples of Lucky Seven include:
  • Lucky Seven is an ability used by Zidane from the Skill command, learned for 55 AP from the Gladius, Exploda, Rune Tooth, The Tower, and Thief Hat. If Zidane's current HP ends in 7, the skill randomly inflicts 7, 77, 777 or 7777 damage to a single enemy. If not, it inflicts 1 damage to the enemy. Lucky Seven costs 6 MP to use, and enables usage of Solution 9 when Zidane enters Trance.
  • Lucky Seven (ラッキー7 Rakkī 7 lit. Lucky 7 in the Japanese version, Sept chances in the French version, Jolly in the Italian version, Fortuna in the Spanish version) is a Skill in Fire Emblem Awakening that increases both Hit Rate and Avoid by +20 until the 7th Turn. It is learned by Tricksters at Level 5 and by Adventurers at level 5 or higher in Fire Emblem Fates. This article is a stub. You can help Fire Emblem Wikia by expanding it.
  • La historia gira en torno a un equipo de siete detectives que trabajan juntos para resolver los casos difíciles, con Matsumoto jugar un novato llamado Tokita Shuntaro
  • Nach dem Kampf besitzt der Charakter nur noch 1 HP.
  • Name: Lucky Seven Run Time: 6:54 Year: 1975 * Yessolos - (Yes)
  • Lucky $even is a pricing game played for a car. Its name comes from the fact that the contestant is given seven one dollar bills to start, but only needs one to buy the car.
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  • 1973-08-28(xsd:date)
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  • Next Premiered Pricing Game
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  • Big Doors & Center Stage
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  • Premiere Date
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  • Previous Premiered Pricing Game
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Box Title
  • Lucky Seven
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  • 300(xsd:integer)
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Effect
  • Increases Hit Rate and Avoid by +20 until the 7th Turn
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abstract
  • The number seven, as a source of luck. A Subtrope of Rule of Seven. See also Numerological Motif. Examples of Lucky Seven include:
  • Lucky Seven is an ability used by Zidane from the Skill command, learned for 55 AP from the Gladius, Exploda, Rune Tooth, The Tower, and Thief Hat. If Zidane's current HP ends in 7, the skill randomly inflicts 7, 77, 777 or 7777 damage to a single enemy. If not, it inflicts 1 damage to the enemy. Lucky Seven costs 6 MP to use, and enables usage of Solution 9 when Zidane enters Trance.
  • Lucky Seven (ラッキー7 Rakkī 7 lit. Lucky 7 in the Japanese version, Sept chances in the French version, Jolly in the Italian version, Fortuna in the Spanish version) is a Skill in Fire Emblem Awakening that increases both Hit Rate and Avoid by +20 until the 7th Turn. It is learned by Tricksters at Level 5 and by Adventurers at level 5 or higher in Fire Emblem Fates. This article is a stub. You can help Fire Emblem Wikia by expanding it.
  • La historia gira en torno a un equipo de siete detectives que trabajan juntos para resolver los casos difíciles, con Matsumoto jugar un novato llamado Tokita Shuntaro
  • Nach dem Kampf besitzt der Charakter nur noch 1 HP.
  • Name: Lucky Seven Run Time: 6:54 Year: 1975 * Yessolos - (Yes)
  • Lucky $even is a pricing game played for a car. Its name comes from the fact that the contestant is given seven one dollar bills to start, but only needs one to buy the car.
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