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| - I re-arranged the skills Glyph of Sacrifice, Meteor Shower, Assassin's Promise & Mark of Rodgort in the order I normally use them for this build. I'm thinking of re-writing the usage section a bit to suggest: 1) Using a tank to keep enemy warriors clumped into a stationary ball for meteor shower to have full affect. 2) Using Mark of Rodgort after Assassin's Promise as a "cover hex". 3) Making Fireball, Liquid Flame and Glowing Gaze optional skills (I generally use Fireball, Flameburst & Res Signet). If someone disagrees please let me know, otherwise I will have my way with the build page for my favorite ele build :) --Ctran 12:29, 11 May 2007 (CEST) No disagreement, but I usually cast in the order of GoS, MS, MoR, GG, Fireball (alternated with GG until foe near death if necessary), AP, and then MoR again if a cover hex is needed. I find that casting MoR and GG just after casting MS results in a little spike as GG hits about the time of the first hit from MS. Also sets them on fire and recovers some of the energy used to cast MS. For me GoS, MS, MoR, GG, Fire Attunement, AP, and Res Signet/Sunspear Rebirth Sig (except in AB) are all pretty much required skills for this build. Fireball is the optional slot. I swap in Lightbringer's Gaze, Flame Djinn's Haste, GoLE, or some other skill as needed. This build is a total blast to play. The most fun build I've found yet for an ele. Aubee91 22:48, 14 May 2007 (CEST) I generally don't run Glowing Gaze with this build, but then my attributes are usually set to 11(fire)/10(energy storage)/10(deadly arts) w/ a Superior Fire Rune. I find I usually have near max energy and it's the exhaustion that limits me if I do several combats in quick succession. There's a comment on the build page that says cast Assassin's promise when your target is at 20% Health. I find that my target is usually dead before I get the spell off if I wait that long. For me it's GoS, MS, AP, MoR, Fireball (half the time the target is dead before the Fireball lands). This is in hard mode so I don't know about the waiting for target to be at 20% health. But I usually run with Heroes/Hench who will concentrate fire on your target. --Ctran 04:50, 16 May 2007 (CEST) works very well for AB. Can't kill other players by a mile (besides the not so smart ones that don't move), can cap shrines extremely fast. –Ichigo724Image:Ichigo-signature.jpg 23:52, 25 July 2007 (CEST) Mindbender is really nice for this build. If you kill fast enough you can keep it up in a fight.
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