The power of a fiend goes beyond mere magical power: it is a transformation into a form that most suits one’s evil. For some fiends, physical power is the route by which they work their will on the world, and fangs and claws are just a few of the weapons that fiends develop in order to rend the helpless flesh of their prey. Physical transformations like stingers, wings, poisons, and vile diseases all find their way into the armaments of fiends, but do not think that these are the limits of their evil; fiends are nothing if not creative in the pursuit of their own particular brand of evil.
Attributes | Values |
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rdfs:label
| - Fiendish Brute (3.5e Class)
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rdfs:comment
| - The power of a fiend goes beyond mere magical power: it is a transformation into a form that most suits one’s evil. For some fiends, physical power is the route by which they work their will on the world, and fangs and claws are just a few of the weapons that fiends develop in order to rend the helpless flesh of their prey. Physical transformations like stingers, wings, poisons, and vile diseases all find their way into the armaments of fiends, but do not think that these are the limits of their evil; fiends are nothing if not creative in the pursuit of their own particular brand of evil.
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Summary
| - An example Fiendish Brute.
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dcterms:subject
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author name
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Will
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Fort
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isnotuser
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DEX
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feats
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Listen
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Melee
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init
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str
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touch
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CHA
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BAB
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sq
| - See in Darkness, Fiendish Invisibility, Track
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spd
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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date created
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Skills
| - Jump +18, Knowledge (Architecture and Engineering) +4, Listen +11, Spot +11, Survival +5, Swim +18
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Editing
| - Spelling and grammar only
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AL
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Status
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Name
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Type
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spot
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con
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flat
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HD
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AC
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int
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grp
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HP
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IMG
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Ranged
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Balance
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ref
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Size
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abstract
| - The power of a fiend goes beyond mere magical power: it is a transformation into a form that most suits one’s evil. For some fiends, physical power is the route by which they work their will on the world, and fangs and claws are just a few of the weapons that fiends develop in order to rend the helpless flesh of their prey. Physical transformations like stingers, wings, poisons, and vile diseases all find their way into the armaments of fiends, but do not think that these are the limits of their evil; fiends are nothing if not creative in the pursuit of their own particular brand of evil.
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