The Infantry Fighting Vehicle is a land unit in Game Boy Wars 3. It is like the APC except it is equipped with Anti-Tank Missiles and more armor, but requires a lot of Materials to build.
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rdfs:label
| - Infantry Fighting Vehicle
- Infantry fighting vehicle
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rdfs:comment
| - The Infantry Fighting Vehicle is a land unit in Game Boy Wars 3. It is like the APC except it is equipped with Anti-Tank Missiles and more armor, but requires a lot of Materials to build.
- The BMP-3 Infantry Fighting Vehicle was an amphibious infantry fighting vehicle developed by the Soviet Union. It was the successor of the BMP-1 and the BMP-2. The name stood for Boevaya Mashina Pehoty (Боевая Машина Пехоты, literally "Infantry Combat Vehicle"). Its development could be traced back to the development of the Obyekt 688 light tank prototype, hence why it was sometimes referred to as the Obyekt 688M.
- The IFV can be garrisoned by one infantry unit. This will cause its weapon to change. Without any infantry inside, it is primarily an anti-aircraft unit and fires a weaker version of the missiles used by the Patriot Missile System against both ground and air targets. While fast, the IFV is very lightly armoured. It requires support from other vehicles or the element of surprise in order to last long.
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sameAs
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dcterms:subject
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landspeed
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imgdesc
| - Some of many IFV variants
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armortype
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groundattack
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techlvl
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useguns
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usearmor
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airattack
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Cooldown
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dbkwik:battlefield...iPageUsesTemplate
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dbkwik:cnc/property/wikiPageUsesTemplate
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dbkwik:advancewars...iPageUsesTemplate
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Gold
| - 1800(xsd:integer)
- 2000(xsd:integer)
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Range
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Faction
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Produced
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Tier
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Role
| - Recon/multipurpose support
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Name
| - Infantry Fighting Vehicle
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ImgSize
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Fuel
| - 65(xsd:integer)
- 70(xsd:integer)
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Weapon One
| - Anti-Tank Missiles B
- Anti-Tank Missiles A
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Weapon Two
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Range Two
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Ammo Price One
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Ammo Price Two
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Unarmored ATK Two
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Range One
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Init Base
| - 17(xsd:integer)
- 19(xsd:integer)
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Ammo One
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Unarmored DEF
| - 30(xsd:integer)
- 35(xsd:integer)
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Armor DEF
| - 30(xsd:integer)
- 35(xsd:integer)
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Armor ATK Two
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Init Loss
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Ship ATK Two
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Air ATK Two
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Air DEF
| - 14(xsd:integer)
- 16(xsd:integer)
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Ammo Two
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Move Power
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Ship DEF
| - 30(xsd:integer)
- 35(xsd:integer)
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Trans Type
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Armor ATK One
| - 32(xsd:integer)
- 36(xsd:integer)
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Trans Number
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Ability
| - Changes weapon depending on infantry garrisoned within
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trans
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Production
| - City
- Infantry Fighting Vehicle Promotion
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Unit Name
| - Infantry Fighting Vehicle S
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Cost
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Sight
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HP
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Time
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Unit Type
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Supply
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Materials
| - 36(xsd:integer)
- 38(xsd:integer)
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wikipage disambiguates
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Move Type
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eliteability
| - Increased strength, firepower, rate of fire, self-healing
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abstract
| - The BMP-3 Infantry Fighting Vehicle was an amphibious infantry fighting vehicle developed by the Soviet Union. It was the successor of the BMP-1 and the BMP-2. The name stood for Boevaya Mashina Pehoty (Боевая Машина Пехоты, literally "Infantry Combat Vehicle"). Its development could be traced back to the development of the Obyekt 688 light tank prototype, hence why it was sometimes referred to as the Obyekt 688M. One BMP-3 Infantry Fighting Vehicle was used by the Middle Eastern Milita during Liquid Ocelot's Insurrection. Its arrival was more than enough to have the British PMC Praying Mantis call a tactical retreat and use smoke grenades to evade them, as they were vastly outgunned.
- The Infantry Fighting Vehicle is a land unit in Game Boy Wars 3. It is like the APC except it is equipped with Anti-Tank Missiles and more armor, but requires a lot of Materials to build.
- The IFV can be garrisoned by one infantry unit. This will cause its weapon to change. Without any infantry inside, it is primarily an anti-aircraft unit and fires a weaker version of the missiles used by the Patriot Missile System against both ground and air targets. While fast, the IFV is very lightly armoured. It requires support from other vehicles or the element of surprise in order to last long. An IFV that has been promoted to heroic however becomes surprisingly effective as both an Anti-Air and Anti-Ground unit; capable of destroying Kirov airships and other durable air units with just a few salvoes of missiles. It also becomes dramatically more effective against ground targets, killing groups of infantry in a single salvo, tanks in a few, and any Barracks, War Factory, or Ore Refinery in less than four. That said, it should be micromanaged because of its light armor.
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is Type
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