It is considered a good choice as it is a formidable source of regeneration but competes for a crowded slot.[1] In detail: This is a stance utility power. Until you leave this stance (resulting from death, KO, encounter ending, or switching to a new stance), you gain the benefit any time you are bloodied. I.e. If Regdar takes 5 points of damage, successfully bloodying him, he gains regeneration +5 (2+3 Con mod). If he goes above 1/2 HP (bloodied), then the effects does not happen. If he is once again taken below 1/2 HP, boundless endurance is triggered.
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rdf:type
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rdfs:label
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rdfs:comment
| - It is considered a good choice as it is a formidable source of regeneration but competes for a crowded slot.[1] In detail: This is a stance utility power. Until you leave this stance (resulting from death, KO, encounter ending, or switching to a new stance), you gain the benefit any time you are bloodied. I.e. If Regdar takes 5 points of damage, successfully bloodying him, he gains regeneration +5 (2+3 Con mod). If he goes above 1/2 HP (bloodied), then the effects does not happen. If he is once again taken below 1/2 HP, boundless endurance is triggered.
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dbkwik:dnd4/proper...iPageUsesTemplate
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Range
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Origin
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Name
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Keywords
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flavor
| - You shake off the worst of your wounds.
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Action
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Usage
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Effect
| - "You assume the Boundless Endurance stance. Until the stance ends, you have regeneration while you are bloodied. The regeneration equals 2 + your Constitution modifier."
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abstract
| - It is considered a good choice as it is a formidable source of regeneration but competes for a crowded slot.[1] In detail: This is a stance utility power. Until you leave this stance (resulting from death, KO, encounter ending, or switching to a new stance), you gain the benefit any time you are bloodied. I.e. If Regdar takes 5 points of damage, successfully bloodying him, he gains regeneration +5 (2+3 Con mod). If he goes above 1/2 HP (bloodied), then the effects does not happen. If he is once again taken below 1/2 HP, boundless endurance is triggered.
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