Dead Frontier: Night Three (Commonly abbreviated to DFN3) is the third demo for the Dead Frontier MMO. This demo is different from the previous two demos for many reasons, the most significant being the presence of an AI-controlled character, and the ability to move between zones.
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| rdfs:label
| - Dead Frontier Night Three
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| rdfs:comment
| - Dead Frontier: Night Three (Commonly abbreviated to DFN3) is the third demo for the Dead Frontier MMO. This demo is different from the previous two demos for many reasons, the most significant being the presence of an AI-controlled character, and the ability to move between zones.
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- 5(xsd:integer)
- 8(xsd:double)
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- 6(xsd:integer)
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| Description
| - A fast firing submachine gun found lying around empty in the house. The Steyr TMP is a very simplistic and small gun, just outsizing an average pistol while being capable of firing at far faster speeds and keeping recoil minimal. It also uses commonly found 9 x 19 mm ammunition and thus is a useful replacement for the Glock 19C pistol as the ammo is interchangeable.
Starting Ammunition: 2,030 Bullets
- You start with this, and it is only accessible for Easy & Medium Mode. This melee weapon is your last resort weapon when your guns are empty. The weakest and worst weapon in the game, however, it serves it a purpose of saving ammo in the beginning while guns will waste ammo overkilling the first waves of zombies. Only accessible for Easy & Medium Mode.
Starting Ammunition: NA
- A large and heavy shotgun, hidden away in the cottage to fend off whatever may attack the house and its owners. The Mossberg 500 is a commonly found shotgun used for riot control and home defense among other uses, due to its good reliability and its powerful 12 gauge ammunition. Its underbarrel magazine holds 6 rounds plus one in the chamber, each of which shoots 5 pellets doing 2 damage each. Due to its pellet based damage, the Mossberg can kill almost anything with a single shot at close range, although its slow and it less effective at longer ranges.
Starting Ammunition: 182 Shells
- Used to turn the infected into ground beef, only accessible for Hard & Insane Mode. This is the first appearance of chainsaws in Dead Frontier, and unlike the Combat Knife, it deals a great deal of damage and can be used as a primary weapon if preferred. Only accessible for Hard & Insane Mode.
Starting Ammunition: NA
- Your standard issue sidearm, only accessible for Insane Mode. The Glock 19C "Compact" is a simple and light pistol that utilizes the popular 9 x 19 mm Parabellum round, which makes it capable of fast and almost recoil-less firing while achieving moderate damage and stopping power per bullet.
Starting Ammunition: 265 Bullets
- The first weapon dropped by zombies. A classic cowboy styled, .45 revolver pistol only accessible for Hard Mode. It is much more powerful than the Glock 19c and has better critical rates yet only holds a 6 round clip and is relatively slower. A critical hit will one hit K.O. any non-boss zombie.
Starting Ammunition: 186 Bullets
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| Weapon Name
| - Chainsaw
- Combat Knife
- Colt 45
- Glock 19C
- Mossberg 500
- Steyr TMP
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| Damage
| - 1(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
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| abstract
| - Dead Frontier: Night Three (Commonly abbreviated to DFN3) is the third demo for the Dead Frontier MMO. This demo is different from the previous two demos for many reasons, the most significant being the presence of an AI-controlled character, and the ability to move between zones.
|