About: Enhanced Marksmanship   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

User can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy and precision is drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile. User can resist perception-distorting abilities such as Illumination Emission.

AttributesValues
rdf:type
rdfs:label
  • Enhanced Marksmanship
rdfs:comment
  • User can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy and precision is drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile. User can resist perception-distorting abilities such as Illumination Emission.
dcterms:subject
Row 1 info
  • Achieve complete and utter accuracy on distant targets
Row 1 title
  • Power/Ability to:
Box Title
  • Enhanced Marksmanship
Caption
  • Tasha Godspell 'The Magical Marksman' and Ryuhwan 'The Disowned One' are both great shooters considering the fact that they were trained by a witch.
dbkwik:powerlistin...iPageUsesTemplate
imagewidth
  • 400(xsd:integer)
BGCOLOR
  • #404040
abstract
  • User can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy and precision is drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile. User can judge extremely long distances amazingly accurately, gauging the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation do not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. They can compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). User can resist perception-distorting abilities such as Illumination Emission.
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