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← Mega Man 6 Enemies | Mega Man 8 Enemies → A list of enemies and bosses that appear in Mega Man 7.

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  • List of Mega Man 7 Enemies
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  • ← Mega Man 6 Enemies | Mega Man 8 Enemies → A list of enemies and bosses that appear in Mega Man 7.
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  • Description/background information of an enemy or boss.
  • An ice-themed robot originally built as a prototype robot for non-polluting energy before being modified for combat by Dr. Wily.
  • A Bunby Heli with a robotic body and tank treads. If the body is destroyed, the head will separate. If attacked with a strong enough weapon, the entire robot will be destroyed.
  • A vampire-like robot. Originally an attraction robot from the haunted house of an amusement park, but was stolen and modified for combat by Dr. Wily.
  • A goldfish-like enemy, that swims about or hops in the fluids.
  • A giant, pink fan enemy that can change the direction of air flow.
  • A revised version of a Sniper Joe, a green one-eyed robot with a shield.
  • A running dinosaur robot native to Slash Man's stage. Not an enemy, as Mega Man can ride him through fields of spikes.
  • Dr. Wily's hovercraft and the final boss of the game. Teleports, and attacks with various elemental orbs.
  • A Japanese dragon-like enemy that appears in the junk piles in Junk Man's stage. It normally goes back and forth through the junk piles, but if Mega Man stands still for too long, a periscope raises and the Dust Crusher lunges towards him. Its head is the only part that can be attacked in order for it to be destroyed.
  • A swimming Met that appears in Burst Man's stage and Wily Castle 3.
  • A bird-like enemy that travels in packs.
  • A green hopping enemy.
  • A hopping spring robot.
  • A robot created from Dr. Wily's old car.
  • A sleigh with bombs.
  • A slow-moving, flying enemy.
  • A walking eye robot that merely walks into Mega Man to attack.
  • A crow enemy robot that appears in Shade Man's stage. Fires a single shot.
  • A stack of tires with an orb-like enemy in them. It shoots off tires at Mega Man, and if all are spent or destroyed, the orb will hop at Mega Man until it is also destroyed.
  • A giant Tyrannosaurus Rex-like sub-boss of Slash Man's stage. Attacks by breathing fire and shooting energy shots. Its jaw is its weakness.
  • A giant clown-like mid-boss of the Robot Museum stage. Attacks by attempting to crush Mega Man. Its head is the only weak point, but it must be dislodged from the body in order for it to be attacked.
  • A Bunby Heli that has separated from its tank body. Pursues Mega Man like any other Bunby Heli.
  • A giant robot consisting of three pumpkin robots, with one inside the other, and the sub-boss of Shade Man's stage. Attacks by jumping on Mega Man and firing green projectile shots. Defeating it will reveal a different path depending on whether the outer pumpkin was defeated or the inner pumpkin.
  • A revised version of a Foot Holder at appears in Junk Man's stage. These indestructible flying platform robots do not attack on their own, but will fire projectile shots if a pile of junk lands on them.
  • The main protagonist of the Mega Man series. Attacks with buster shots, an energy wave called Sonic Boom, and sliding. His alternate color scheme is that of Proto Man's.
  • A zombie enemy that rises from coffins in Shade Man's stage. Attacking it will dismantle it bit by bit.
  • A robot created by Dr. Wily to clear forests for the construction of his secret bases. His design was based on Pluto from Mega Man V.
  • A tiny dinosaur robot that hatches from eggs. While hatching, the egg is indestructible until the hatching is complete.
  • A small Pipi hatched from the egg of a DeluPipi. Attacks in swarms.
  • Mega Man's rival. Attacks with buster shots, air-dashing and a high kick. His alternate color scheme is that of his "Super Bass" form when fused with Treble.
  • A robot that walks on ceilings that drops icicles on Mega Man. The icicles can be helpful sometimes when placed over pits of spikes that Mega Man must traverse through.
  • A larger, upgraded version of Guts Man that Dr. Wily stole from the Robot Museum, and the main boss of the first Wily stage. Attacks by summoning large boulders to crush Mega Man, and can even use his large arm to throw him at the ceiling.
  • A mysterious black robot that challenges Mega Man to battle in the introductory stage. The outcome of the battle is determined whether Mega Man takes enough damage or can hit Bass with more than eight Mega Buster shots.
  • A knight-like robot that appears only in Shade Man's stage. When Mega Man is spotted by one it will give chase. Under the full moon, it will temporarily transform into a wolf-like robot that attacks Mega Man by leaping at him.
  • Dr. Wily's attack machine. Attacks by attempting to crush Mega Man, and also sending out small skull drones.
  • A small robot that pops out from abysses to try to attack Mega Man from below. Some Kaminari Kogoros will slowly descend in a serpentine pattern; others will fire a lightning bolt before descending.
  • A small skeleton-like drone sent out from Dr. Wily's Wily Machine.
  • A newly revised Count Bomb that counts down upon stepping on it. Standard ones countdown from 3; rectangular ones that countdown from 4 will move at a preset distance before detonating.
  • An upgraded Shield Attacker, that can now turn is face instead of turning around.
  • A weather doll-like robot native to Cloud Man's stage.
  • A robot created by Dr. Wily whose body has over 2000 springs, being very light and able to perform high jumps
  • A stationary robot that appears on ceilings or floors. Alternates between two shots to the sides, and two shots in a V-shape.
  • A wheeled enemy that attacks by traveling straight paths and running over enemies.
  • A large Slinky-like enemy found in Spring Man's stage. Climbs on floors and ceilings, and can even drop down from ceilings.
  • An obstacle that produces an infinite amount of Gockroach Ss until it is destroyed.
  • An upgraded Gabyoall, a low-lying, spinning enemy that travels back and forth on a surface to damage and obstruct the player. Can only be damaged with Danger Wrap.
  • A giant red truck that serves as the sub-boss of Turbo Man's stage. Does not attack on its own but will send out Sisi Rockets after Mega Man. Its eyes are its weakness.
  • A giant turtle-like boss of the second Wily stage. Attacks by breathing fire and attempts to slam its body at Mega Man. After attacking, Gamerizer will leave the screen for a moment and summon three little turtle-robots, Spotaros to attack.
  • Mega Man's brother, and the secret mini-boss of Shade Man's stage. After meeting up with him in Cloud Man and Turbo Man's stages, Proto Man challenges Mega Man to a fight.
  • Mega Man's rival, and the first boss of the second Wily stage, now even stronger and more dangerous by fusing with Treble. Has the ability to fly and can now fire his own version of the Super Adapter.
  • A purple Pipi that carries a larger egg full of Child Pipis. The DeluPipi and the egg can be attacked individually.
  • A cockroach-like enemy that can climb ceilings and fly towards Mega Man. Mega Buster shots may be rendered useless since the enemy is very low to the ground.
  • A bomb-type robot originally created to guard a chemical plant in Edo City, that was stolen and modified for combat by Dr. Wily.
  • A robot created by Dr. Wily to search for parts that could be used to create robots. His body is made from old robot parts and metallic pieces of garbage held together by electromagnetic forces.
  • Mega Man's rival, and the first boss of the first Wily stage. Now attacks with Charge Shots in conjunction to his regular shots.
  • A flying enemy that can shoot from its three cannons. It can also drop bombs from above.
  • A Sniper Joe on a large spike-fronted truck that serves as a sub-boss for Turbo Man's stage. Two of them are encountered.
  • A robot originally created for weather control, but was stolen and modified for combat by Dr. Wily.
  • A traffic cone enemy that hops up and down while firing energy shots. It is only vulnerable when its face is exposed.
  • A bee enemy from Slash Man's stage. A single Derusu Bee will appear outside its hive, but when the hive is attacked, many more Derusu Bees will appear. Burning the hive with Scorch Wheel will instantly destroy it and any Derusu Bees along with it.
  • A revised version of a Metall, a robot with an indestructible helmet that negates any shots fired at it, and fires a the-projectile spread shot in return. Only vulnerable when it lifts up its helmet.
  • Small turtle drones that Gamerizer sends out to attack Mega Man with. Three of them appear and will either spin in their shells, burrow and pop out of the ground or merely hop.
  • A rocket sent out by Sisi Truck to attack Mega Man.
  • A large polar bear-like sub-boss found in Freeze Man's stage. Three of them are encountered, though the last one can summon icicles to attack Mega Man.
  • A large crab-like sub-boss in Burst Man's stage and Wily Castle 3. Attacks with energy shots and bubbles. When its health gets low, it will attempt to ram into Mega Man.
  • An underwater mine that explodes on contact or destruction. Some CFN-24's bob up and down, some float to the surface.
  • A large stegosaurus like robot in found mainly in Slash Man's stage. Attacks by firing its back scales. Its head can switch places with its tail. In this sate, Stegorus will fire missiles at Mega Man.
  • A Met with a propellers on its head with cannons for feet.
  • A short enemy covered by a knight helmet, found only in Shade Man's stage, when it falls off an empty knight armor. It swings its blade like a boomerang.
  • A purple cannon enemy that can fire shots in an arc. Changes direction to where Mega Man is. Its shots can be detroyed.
  • The sub-boss of the introductory stage. Attacks by attempting to roll over Mega Man and firing a spinning blade from its head.
  • A revised Batton, a bat-like enemy that roosts on ceilings and slowly pursues Mega Man.
  • A giant, flying Oni-masked boss of the third Wily stage, fought in a giant auto-scrolling room. Attacks with missiles, a laser beam and bombs. His missiles can serve as platforms for Mega Man to stand on and attack HannyaNED² up close. His eyes are its weakness.
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