rdfs:comment
| - When Linden Lab decided to offer help to themed community ideas, Nexus Prime was one of the few selected. Work soon began and Nexus Prime made its appearance when Bonifacio was brought online (03/26/03?). The city featured all that it promised, high rise buildings, shops featuring equally themed objects for sale, sewers to get lost in, and a dangerous yet fantasizing appeal. Nexus Prime naturally also became home to many sci-fi and cyberpunk themed events, gaining popularity quickly enough to even have Governor Linden stop by for an event.
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abstract
| - When Linden Lab decided to offer help to themed community ideas, Nexus Prime was one of the few selected. Work soon began and Nexus Prime made its appearance when Bonifacio was brought online (03/26/03?). The city featured all that it promised, high rise buildings, shops featuring equally themed objects for sale, sewers to get lost in, and a dangerous yet fantasizing appeal. Nexus Prime naturally also became home to many sci-fi and cyberpunk themed events, gaining popularity quickly enough to even have Governor Linden stop by for an event. Nexus Prime has always been high on interactivity, featuring missions to hack the cities unstable AI, or to hunt down lost objects in the haunted underground tunnels, or even to have good old fashion shoot outs in. There has even been a "Mechinima" movie set in the streets of Nexus Prime, in which a noble fearless samurai takes down a diabolical plywood cube in one motion. The city has undergone minor and major revisions over time. Nexus Prime has ranged from an open city with a bird of prey perched high above it, to an interactive game-like experience enclosed in menacing walls, to a smaller stature more run down city. Some things have remained slightly unchanging, such as streets intersecting the city, sewer tunnels running underneath it and intricate design through-out. It seems as though Nexus Prime has never been "finished", remaining forever in a state of constant change. Things have been constantly added or redone, never staying the same long enough to become boring. Nexus Prime is a good example of a project in Second Life - it's open for everyone to see, so you can see a project within it that you may think will be really cool just to see it gone the next day (but replaced with something equally interesting). Today Nexus Prime stands as a 4 level sim. A level of towering buildings of in-world corperations including The TC (Tyrell Co.) building,and the currently renovationg SkyPort, called CorpCom, The lower industrial level of buildings, the "Old Town" with the image of a aged city, and the hidden sewer maze called "The Warren". The team behind Nexus Prime has changed its name as much as the city itself, among the names was TC City Planners, NexCorp, and Tyrell Corporation. The name changes apparently not out of want, but need. The Tyrell Corporation seems to have been the first group that existed, however in order for Nexus Prime to be sponsored in the Themed Communities push by LL it needed to be under a new group, not a pre-established one, thus TC City Planners was born with Bel Muse as founder. NexCorp came with the purchasing of Gibson, which also needed to be under a new group, later these two groups were merged after some other name switching around. The land is now under the original group name of Tyrell Corporation due to the no longer need of all the other mass-confusion. As it stands today Nexus Prime does not hold as many frequent events as it once used to. The city currently seems to be in another beginning process of its construction, yet it remains as a cool place to hang around in and visit. Nexus Prime was the first established cyberpunk city in SL and remains today as the longest running cyberpunk project, perhaps even being the longest running city. Other examples of cyberpunk architecture include Suffugium and Octopia, amongst many others.
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