rdfs:comment
| - File:Heatherstar.deputy.png Every single colour matches the leader. I got the hex code for the shading from Beebs; thanks Beebs! My first deputy, and I'm quite proud of her. Comment away~ 14:24, July 9, 2013 (UTC) Blur the shading just a bit. Nicely done~ Reuploaded thanks x3 14:49, July 10, 2013 (UTC) Define the shading on the front leg closest to us, maybe? Bbunlegs 01:31, July 11, 2013 (UTC) Define the unshaded parts just the tiniesttt bit? c: Good job ^^ 04:04, July 11, 2013 (UTC) You do not have the date on the table, which is as good as not reserving. Declined. 1:25 Fri Jul 12 2013 Approved.
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abstract
| - File:Heatherstar.deputy.png Every single colour matches the leader. I got the hex code for the shading from Beebs; thanks Beebs! My first deputy, and I'm quite proud of her. Comment away~ 14:24, July 9, 2013 (UTC) Blur the shading just a bit. Nicely done~ Reuploaded thanks x3 14:49, July 10, 2013 (UTC) Define the shading on the front leg closest to us, maybe? Bbunlegs 01:31, July 11, 2013 (UTC) Define the unshaded parts just the tiniesttt bit? c: Good job ^^ 04:04, July 11, 2013 (UTC) You do not have the date on the table, which is as good as not reserving. Declined. 1:25 Fri Jul 12 2013 What? I forgot! I'm so sorry, please let's add it in! 06:50, July 12, 2013 (UTC) I added it in. I'm sorry, it won't happen again, I just forgot to add the date. 11:16, July 12, 2013 (UTC) Reuploaded thanks, Misty :) 11:25, July 12, 2013 (UTC) Nice! Fix the tail shading a little? The way the tail is currently shaded makes it look sort of wavey :2 You don't have to fix it if you don't agree though 02:59 Sun Jul 14 I think its fine. 03:05, July 14, 2013 (UTC) Perhaps not wavy as Kelpsey said, but it does throw off the consistency with the light source. The light source looks like it's coming from our left side on the chest, and head, as well as the tip of the tail. However, on the hind leg, the light looks like it's coming from directly in front because there's just a spot of darkness on the (our) left edge of the lineart and since it looks like it's being continued from the hind leg down to the tail, that's where your light source for the middle tail highlight as well as the light source from our left side with the tail tip. Just extend the hind leg highlight in a gradual slope down starting at our right side and going till it matches up with the tail tip. 03:40, July 14, 2013 (UTC) Reuploaded If this isn't right, please don't shoot me. 11:20, July 14, 2013 (UTC) Can I prod for comments comments or if its ready, CBA? Been over a day since the last comment. 22:47, July 15, 2013 (UTC) Remove the highlight on the lower part of the hind leg, and the highlights on the tail should connect. The shading also slightly recedes from the spine. 22:59, July 15, 2013 (UTC) Reuploaded 09:01, July 17, 2013 (UTC) Can this be commented on again, or CBA'd? I want to squeeze in another charart before I go on holiday on August 8th. (I'll note on the vacation list nearer to the date) 14:40, July 19, 2013 (UTC) Could you remove the bit of shading along the front of her haunch, and on the raised forepaw? 01:06, July 20, 2013 (UTC) Reuploaded 01:40, July 20, 2013 (UTC) Define the shading on the front leg furthest from us - I can't see any (it's the one that's raised/bent) c: 03:29, July 20, 2013 (UTC) Reuploaded this look ready? 09:53, July 20, 2013 (UTC) Comments before approval, anyone? Blur the ear pink, just a tad. Thistleflight (talk) 16:22, July 22, 2013 (UTC) Its fine. 20:07, July 22, 2013 (UTC) As I agree with Sorrel, I do believe the CBA should continue from the above time. However, if I'm wrong, go ahead and correct me. Approved.
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