About: Persona Ain Soph   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ain Soph, named after the Hebrew word for "infinity", is based on Persona 3. It was announced and released immediately after the closing of Atlus' previous browser-based game Persona 3: The Night Before and it inherited some parts of the previous game's design, but with a new setting and story. Within the game, the player encounters Igor in the Velvet Room, where they learn of a nightmare world called Qliphoth (クリフォト). The player is told they have awakened to the power of persona in order to understand the mystery of this world and eventually escape it.

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  • Persona Ain Soph
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  • Ain Soph, named after the Hebrew word for "infinity", is based on Persona 3. It was announced and released immediately after the closing of Atlus' previous browser-based game Persona 3: The Night Before and it inherited some parts of the previous game's design, but with a new setting and story. Within the game, the player encounters Igor in the Velvet Room, where they learn of a nightmare world called Qliphoth (クリフォト). The player is told they have awakened to the power of persona in order to understand the mystery of this world and eventually escape it.
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abstract
  • Ain Soph, named after the Hebrew word for "infinity", is based on Persona 3. It was announced and released immediately after the closing of Atlus' previous browser-based game Persona 3: The Night Before and it inherited some parts of the previous game's design, but with a new setting and story. Within the game, the player encounters Igor in the Velvet Room, where they learn of a nightmare world called Qliphoth (クリフォト). The player is told they have awakened to the power of persona in order to understand the mystery of this world and eventually escape it. Every action within the game accumulates fatigue. Once a player has reached maximum fatigue they are no longer able to play until the server resets the next day. Players are able to prepare for dungeons by buying items and fusing persona. Unlike its predecessor, the enemies are mostly based off of Kazuma Kaneko's designs such as Spartoi and Kugutsu. By defeating enemies players can obtain experience, money, and fame, as well as access to higher floors. In losing battles, players gain a great amount of fatigue and lose fame points. The player can choose 4 starter Persona based on four traits. * Inugami - Strength and physical attack-focused * Angel - Magic-focused * Pixie - Luck-focused with item mastery * Obariyon - Defense-focused with higher resistances
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