About: Sticky Hands (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A sticky white ray springs from your wrists, and your opponent finds himself in a sticky situation. Any objects in the enemy's hands, or picked up by them, become stuck unless they succeed on a Str check equal to the DC of this spell to shake the item off. Archers which need to reload their crossbows and bows may find themselves unable to let go of their ammunition to fire it. The enemy may take a standard action to attempt the reflex save again, and wipe the gunk off, ending the spells effects. Enemies under the effects of freedom of movement are immune to this spell.

AttributesValues
rdfs:label
  • Sticky Hands (3.5e Spell)
rdfs:comment
  • A sticky white ray springs from your wrists, and your opponent finds himself in a sticky situation. Any objects in the enemy's hands, or picked up by them, become stuck unless they succeed on a Str check equal to the DC of this spell to shake the item off. Archers which need to reload their crossbows and bows may find themselves unable to let go of their ammunition to fire it. The enemy may take a standard action to attempt the reflex save again, and wipe the gunk off, ending the spells effects. Enemies under the effects of freedom of movement are immune to this spell.
Comp
  • V, S, M
Summary
  • You find your hands glued to your weapon, everything you touch won't wash off!
subschool
  • Creation
dcterms:subject
author name
  • Eiji-kun
LVL
  • Sorcerer/Wizard 1
casttime
  • 1(xsd:integer)
dur
  • 1(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Close
date created
  • 5(xsd:integer)
Status
  • Complete
Name
  • Sticky Hands
SR
  • Yes
save
  • Reflex negates
School
  • Conjuration
tsea
  • e
Subj
  • Ray
abstract
  • A sticky white ray springs from your wrists, and your opponent finds himself in a sticky situation. Any objects in the enemy's hands, or picked up by them, become stuck unless they succeed on a Str check equal to the DC of this spell to shake the item off. Archers which need to reload their crossbows and bows may find themselves unable to let go of their ammunition to fire it. The enemy may take a standard action to attempt the reflex save again, and wipe the gunk off, ending the spells effects. Enemies under the effects of freedom of movement are immune to this spell. On the positive side, those affected are much more difficult to disarm, gaining a +10 bonus against checks to disarm them. Material Component: A fragment of a horse hoof. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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