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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The runic keyword on a power indicates that the power has two possible added benefits, labeled rune of destruction and rune of protection. When a character uses a runic power, he or she chooses one of the two runes, and the power gains the corresponding benefit. When a character chooses a rune in this way, he or she enters the rune state associated with the chosen rune. A character's rune state ends when he or she enters a different rune state, or at the end of the encounter. A runepriest with the Rune Master class feature gains a benefit while in a rune state.

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  • Runic
  • RUNIC
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  • The runic keyword on a power indicates that the power has two possible added benefits, labeled rune of destruction and rune of protection. When a character uses a runic power, he or she chooses one of the two runes, and the power gains the corresponding benefit. When a character chooses a rune in this way, he or she enters the rune state associated with the chosen rune. A character's rune state ends when he or she enters a different rune state, or at the end of the encounter. A runepriest with the Rune Master class feature gains a benefit while in a rune state.
  • Nombre: RUNIC Ubicación: Castellón Estilos: death / black / folk metal Web oficial: www.runic-band.com Myspace: www.myspace.com/runic1 Runic oficial fansite: www.runic.info
  • Runic does not absorb spells auto-cast from weapons, such as how Ragnarok sometimes casts Flare. If Celes absorbs a party member's spell, the base cost will be absorbed, regardless of whether or not the caster has a Celestriad or Gold Hairpin equipped. The creation materials state that Runic's power comes from the esper magic channeled through Celes's sword. This status is not named in-game except as a battle command; this is the status granted by using the Runic command. Celes and Gogo are the only characters who can gain this status.
  • File:Quake1.gif Runic is a Level Theme in Quake. Runic textures are often made of metal alloys such as copper. These metallic walls and floors are sometimes detailed with concrete. Some Medieval levels borrow Runic textures, meaning that this Level Theme is quite visible throughout the game. Another conflict exists between Metal5_4 and Metal5_4. The former is found in levels Introduction, E1M8: Ziggurat Vertigo, E3M2: The Vaults of Zin, E3M4: Satan's Dark Delight, and E3M7: the Haunted Halls. The latter is only found in E4M6: The Pain Maze.
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  • Runic does not absorb spells auto-cast from weapons, such as how Ragnarok sometimes casts Flare. If Celes absorbs a party member's spell, the base cost will be absorbed, regardless of whether or not the caster has a Celestriad or Gold Hairpin equipped. Runic was meant to only be available when a weapon compatible with the ability is equipped, but there is a swordless Runic bug. Besides the swords, there are other weapons than those Celes can equip that enable Runic: all swords, daggers, spears, katanas, and the Magus Rod. The secret character Gogo may also use the Runic command if equipped with an applicable weapon. The creation materials state that Runic's power comes from the esper magic channeled through Celes's sword. This status is not named in-game except as a battle command; this is the status granted by using the Runic command. Celes and Gogo are the only characters who can gain this status. Once the status is granted, it will absorb the first spell no matter who cast it as long as it is not a spell that ignores Runic. The spell will be absorbed by the user instead of doing what it was supposed to do, and gives the user its MP cost. Runic isn't permanent. Once a spell has been absorbed, the player will have to choose the Runic command again to apply the status. Once the user enters another command, the Runic status is lost. However, a KO'd user will not remove the Runic status. So if the user does Runic, gets KO'd, is then revived, and then a spell is cast they'll still absorb it. The enemy Bit and the Gold Dragon from the Dragon's Den have a permanent Runic status on them at all time.
  • The runic keyword on a power indicates that the power has two possible added benefits, labeled rune of destruction and rune of protection. When a character uses a runic power, he or she chooses one of the two runes, and the power gains the corresponding benefit. When a character chooses a rune in this way, he or she enters the rune state associated with the chosen rune. A character's rune state ends when he or she enters a different rune state, or at the end of the encounter. A runepriest with the Rune Master class feature gains a benefit while in a rune state.
  • File:Quake1.gif Runic is a Level Theme in Quake. Runic textures are often made of metal alloys such as copper. These metallic walls and floors are sometimes detailed with concrete. Some Medieval levels borrow Runic textures, meaning that this Level Theme is quite visible throughout the game. Levels with more than one or two Runic textures tend to be underground dungeons. These dark caverns are almost completely sealed off from the world outside with only the occasional glimpse of the sky above. Light sources usually cover a good portion of the level, though many corners still remain dark and can possibly conceal hidden dangers such as Monsters. Though slow, the Large Wall Spikes that guard these caverns can be extremely lethal to the unwary. As their name would suggest, the walls of Runic levels tend to be covered with runic symbols. The Keys used to unlock Doors in these levels appear to be runes. Even the normal for these levels, the Rune Gate, has a frame with runic images upon them. Religious imagery also is common in these levels; a few lights are designed in the shape of a cross and a large mural exists of a crucified being. Also, Lava is common here, which can be lethal to Ranger if entered. Note that there is a conflict between two Runic textures, Metal5_2 and Metal5_2. This means that playing a level having one of these textures will cause the other level to have its texture overwritten, meaning the wrong texture will be displayed until the game is restarted. Metal5_2 can be found in the levels E2M5: the Wizard's Manse and E4M6: The Pain Maze; while Metal5_2 can be found in levels E1M7: The House of Chthon, E1M8: Ziggurat Vertigo, E3M4: Satan's Dark Delight, and E3M5: the Wind Tunnels. Another conflict exists between Metal5_4 and Metal5_4. The former is found in levels Introduction, E1M8: Ziggurat Vertigo, E3M2: The Vaults of Zin, E3M4: Satan's Dark Delight, and E3M7: the Haunted Halls. The latter is only found in E4M6: The Pain Maze.
  • Nombre: RUNIC Ubicación: Castellón Estilos: death / black / folk metal Web oficial: www.runic-band.com Myspace: www.myspace.com/runic1 Runic oficial fansite: www.runic.info
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