An electromagnet was a type of magnet in which the magnetic field was produced by the flow of electric current. A Magclamp utilized electromagnetic power to pull itself closed, and a Maghook was composed of a cylindrical electromagnet.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| - Electromagnet
- Electromagnet
|
rdfs:comment
| - An electromagnet was a type of magnet in which the magnetic field was produced by the flow of electric current. A Magclamp utilized electromagnetic power to pull itself closed, and a Maghook was composed of a cylindrical electromagnet.
- Unlocked By: Coil
- Electromagnet is an ability of the Elementalist. When cast, the Elementalist channels the spell for 2 seconds. During these 2 seconds, any enemy in a 700 AoE is slowly pulled towards the Elementalist and is unable to attack or move.
- An electromagnet is a magnet where the magnetic field is produced by the flow of electric current. When the current is turned off, the magnetic field will disappear. Usually, an electromagnet is a solenoid inside which a soft iron core is placed. This core greatly increases the strength of the magnet.
- Mr. Jenkins's designed a very large red "horseshoe magnet" with a black device clamped on top.
- The Electromagnet is a very useful utility and made its first appearance in Worms Open Warfare 2. Electromagnets influence metal-based objects, such as Mines. Sitting close to a repelling Electromagnet may protect a Worm from being hit by stray Mines, while setting an attracting Electromagnet near enemy Worms increases the chances of them being hit. After a few turns or when affected by an E.M.P. Grenade, it loses its charge and become useless. However, it can be reactivated using Lightning Strike. If an Electromagnet is hit by any weapon twice, it will be destroyed. The Electromagnet has about 50 health. The first time a weapon hits it, it will become rusty (this does not affect the strength of the Electromagnet, however).
- Electromagnets usually consist of a large number of closely spaced turns of wire that create the magnetic field. On February 11, 1864, Emmett Brown his son and Jules built an electromagnet from the electric magnetic machine that was unsuccessfully marketed to General Ulysses S. Clayton during an American Civil War campaign known as the Battle of Chattanooga. When they powered it up, it attracted all the weapons from both the Confederate and Union soldiers.
|
sameAs
| |
Attack
| |
dcterms:subject
| |
dbkwik:backtothefu...iPageUsesTemplate
| |
dbkwik:interlingua...iPageUsesTemplate
| |
dbkwik:scooby-doo/...iPageUsesTemplate
| |
dbkwik:scoobydoo/p...iPageUsesTemplate
| |
dbkwik:starwars/pr...iPageUsesTemplate
| |
Range
| |
Name
| |
Type
| |
dbkwik:worms/prope...iPageUsesTemplate
| |
dbkwik:gcse/proper...iPageUsesTemplate
| |
affected
| |
Effect
| - Repel or attract metallic objects
|
in
| - Worms Open Warfare 2 onwards
|
abstract
| - An electromagnet was a type of magnet in which the magnetic field was produced by the flow of electric current. A Magclamp utilized electromagnetic power to pull itself closed, and a Maghook was composed of a cylindrical electromagnet.
- Unlocked By: Coil
- Electromagnet is an ability of the Elementalist. When cast, the Elementalist channels the spell for 2 seconds. During these 2 seconds, any enemy in a 700 AoE is slowly pulled towards the Elementalist and is unable to attack or move.
- An electromagnet is a magnet where the magnetic field is produced by the flow of electric current. When the current is turned off, the magnetic field will disappear. Usually, an electromagnet is a solenoid inside which a soft iron core is placed. This core greatly increases the strength of the magnet.
- Mr. Jenkins's designed a very large red "horseshoe magnet" with a black device clamped on top.
- The Electromagnet is a very useful utility and made its first appearance in Worms Open Warfare 2. Electromagnets influence metal-based objects, such as Mines. Sitting close to a repelling Electromagnet may protect a Worm from being hit by stray Mines, while setting an attracting Electromagnet near enemy Worms increases the chances of them being hit. After a few turns or when affected by an E.M.P. Grenade, it loses its charge and become useless. However, it can be reactivated using Lightning Strike. If an Electromagnet is hit by any weapon twice, it will be destroyed. The Electromagnet has about 50 health. The first time a weapon hits it, it will become rusty (this does not affect the strength of the Electromagnet, however).
- Electromagnets usually consist of a large number of closely spaced turns of wire that create the magnetic field. On February 11, 1864, Emmett Brown his son and Jules built an electromagnet from the electric magnetic machine that was unsuccessfully marketed to General Ulysses S. Clayton during an American Civil War campaign known as the Battle of Chattanooga. When they powered it up, it attracted all the weapons from both the Confederate and Union soldiers. In September 1984, Emmett Brown made an electromagnet from a wire wrapped around a metal rod and the car battery that powered his electric hoe. He loaned them to Marty for the science project that his teacher, Mrs. Zawadski, had assigned. In 1991, Doc accessed the video encyclopedia to display an experiment where Bill Nye created an electromagnet by wrapping combining two batteries with a length of wire wrapped around a screwdriver.
|