The caster can create a pocket of foul air with a radius of up to 12 yards, centred anywhere within 48 yards. All creatures in this area must make a successful Poison test each round or suffer the effects of 1 dose of the toxin which is most effective against that type of creature (see Poison ). In other words, the foul air has the effects of all known toxins and works on all non-magical animals with the same potency as spider venom. Spells such as Dust Storm and Wind Blast will dispel a pocket of Foul Air; otherwise, it lasts for 2D6 rounds or until dispelled by the caster.
Attributes | Values |
---|---|
rdf:type | |
rdfs:label |
|
rdfs:comment |
|
Level |
|
dcterms:subject | |
Spell |
|
Range |
|
MP |
|
dbkwik:wfrp1e/prop...iPageUsesTemplate | |
Ingredients |
|
Duration |
|
abstract |
|