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| - Summary::You gain information about all sorts of stuff. As is the convention for Suits, the casting time is listed in parentheses. Ace (low) (Standard): As detect magic, detect evil, detect good, detect law, or detect chaos (choose one as use play this card). Two (Standard): As locate object, without the focus. Three (1 Hour): As identify, including the component cost. Four (Standard): As detect scrying, but no material component. Five (Standard): As discern lies. Six (Standard): As scrying, but no material component or focus. Seven (Standard): As true seeing, but no material component or focus.
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abstract
| - Summary::You gain information about all sorts of stuff. As is the convention for Suits, the casting time is listed in parentheses. Ace (low) (Standard): As detect magic, detect evil, detect good, detect law, or detect chaos (choose one as use play this card). Two (Standard): As locate object, without the focus. Three (1 Hour): As identify, including the component cost. Four (Standard): As detect scrying, but no material component. Five (Standard): As discern lies. Six (Standard): As scrying, but no material component or focus. Seven (Standard): As true seeing, but no material component or focus. Eight (1 Minute): As prying eyes, but no material component. Nine (1 Minute): As arcane eye, but no material component, and the sensor can make a ranged touch attack against anything it can see that deals 1d6 Fire damage per caster level with your attack bonus whenever you spend a standard action to concentrate on it. In addition, the eye can move at a speed of 10 feet per round per caster level. Ten (Standard): As locate creature, but no material component. Jack (Standard): You get a +3 insight bonus to your attack rolls, and ignore concealment. This effect lasts for 1 minute per caster level. Queen (Standard): As ubiquitous vision, but as a spell-like ability, and you ignore penalties to Spot checks due to distance and gain unlimited range Darkvision during the duration. King (1 Hour): You gain the ability to use trace teleport as a spell-like ability at-will for 1 hour per caster level. In addition, it can trace the destinations of teleportations that are up to 1 day per caster level old. Ace (high) (1 Round): For 1 round per caster level, you can detect all auras within 100' of you per caster level, and gain blindsight out to that distance. Back to Main Page → 3.5e Homebrew → Class Ability Components → Suits
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