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Cooperative is a game type in Guitar Hero, Guitar Hero II, Guitar Hero III: Legends of Rock, Guitar Hero Encore: Rocks the 80s, and Guitar Hero: Aerosmith. As the name suggests, the game type is played by two people, as opposed to one. In later games, cooperative is replaced by full band play.

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  • Cooperative
  • COOPERATIVE
  • Cooperative
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  • Cooperative is a game type in Guitar Hero, Guitar Hero II, Guitar Hero III: Legends of Rock, Guitar Hero Encore: Rocks the 80s, and Guitar Hero: Aerosmith. As the name suggests, the game type is played by two people, as opposed to one. In later games, cooperative is replaced by full band play.
  • COOPERATIVE is a CPU Mode in Super Smash Bros. Melee which can only be found under Debug Mode. It causes the character to follow the player and attack them.
  • A cooperative (also co-operative or co-op) is an association of persons who join together to carry on an economic activity of mutual benefit.
  • 原作者為福利社妹(幽靈)
  • A cooperative (also co-operative or coöperative; often referred to as a co-op or coop) is defined by the International Co-operative Alliance's Statement on the Co-operative Identity as an autonomous association of persons united voluntarily to meet their common economic, social, and cultural needs and aspirations through a jointly-owned and democratically-controlled enterprise. A cooperative may also be defined as a business owned and controlled equally by the people who use its services or who work at it. Cooperative enterprises are the focus of study in the field of cooperative economics.
  • At some point in 2368, a Borg cube traveling through the Nekrit Expanse was disabled, apparently by an electrokinetic storm. This resulted in the death of the majority of the Borg on board and separated the survivors from the Collective. Because the equipment on the cube was no longer functioning, their collective consciousness collapsed and they regained their former senses of identity and individuality.
  • In Splinter Cell: Chaos Theory and Splinter Cell: Double Agent (Version 2), two players play as Third Echelon Splinter Cell agents Agent One and Agent Two, respectively. While the stories relate to the single player mode, the missions are structured differently and have different objectives for both players to complete. In Splinter Cell: Conviction, two players take control of two different characters: Third Echelon Splinter Cell agent Archer and VORON operative Kestrel as they work together in a joint operation to secure four Russian EMP warheads. In Splinter Cell: Blacklist, both players take control of Fourth Echelon commander Sam Fisher and Fourth Echelon operative Isaac Briggs as they work together in various 4E missions. Both players can participate in Briggs' story-based 4E missions
  • Cooperative or Co-op is a Game Mode where multiple players can labor together to finish a level containing Monsters. Unlike Single Player, dying does not equate losing. Instead, the dead player will respawn, only sans the items acquired during her or his progress in the current level. Friendly fire may still injure fellow players, depending on the server’s configuration. If Teamplay is activated and the players wear the same color of pants, they shall be unable to injure one another.
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abstract
  • Cooperative is a game type in Guitar Hero, Guitar Hero II, Guitar Hero III: Legends of Rock, Guitar Hero Encore: Rocks the 80s, and Guitar Hero: Aerosmith. As the name suggests, the game type is played by two people, as opposed to one. In later games, cooperative is replaced by full band play.
  • COOPERATIVE is a CPU Mode in Super Smash Bros. Melee which can only be found under Debug Mode. It causes the character to follow the player and attack them.
  • At some point in 2368, a Borg cube traveling through the Nekrit Expanse was disabled, apparently by an electrokinetic storm. This resulted in the death of the majority of the Borg on board and separated the survivors from the Collective. Because the equipment on the cube was no longer functioning, their collective consciousness collapsed and they regained their former senses of identity and individuality. The 80,000 former Borg transported to the surface of a nearby planet, and, free and grateful for the opportunity to re-experience their own thoughts and memories, began re-building their lives as individuals. Many races were represented on the new planet including a number from the Alpha Quadrant who were assimilated during the Borg incursion in 2366. They included dozens of different races including Humans, Romulans, Cardassians, Klingons, Farn, and Parein.
  • In Splinter Cell: Chaos Theory and Splinter Cell: Double Agent (Version 2), two players play as Third Echelon Splinter Cell agents Agent One and Agent Two, respectively. While the stories relate to the single player mode, the missions are structured differently and have different objectives for both players to complete. In Splinter Cell: Conviction, two players take control of two different characters: Third Echelon Splinter Cell agent Archer and VORON operative Kestrel as they work together in a joint operation to secure four Russian EMP warheads. In Splinter Cell: Blacklist, both players take control of Fourth Echelon commander Sam Fisher and Fourth Echelon operative Isaac Briggs as they work together in various 4E missions. Both players can participate in Briggs' story-based 4E missions, or work together in other missions that are not particularly story-based. Throughout the Splinter Cell series, the cooperative modes are different but remain with similar features. Cooperative levels are typically linear and task the players to work together to get through missions, often requiring actions that can only be completed by two people. In Splinter Cell: Chaos Theory and Splinter Cell: Double Agent (Version 2), dual actions enable players to do a variety of moves such as boosting or launching the other player across a large gap. In Splinter Cell: Conviction, co-op returned offering more than a campaign, players can play all different modes on a variety of maps. There are also customization options and modifiers that the player can enable or disable. In Splinter Cell: Blacklist, the options and features are similar to Conviction, and additional segments had been added such as providing air support via a predator drone to protect the other player. Similar cooperative gameplay features exist in multiple Splinter Cell titles, such as the possibility for one player to become injured (caused by losing all of their health points). Once one player becomes injured, they must wait where they are until the other player revives them. In Conviction and Blacklist, the ability to sit up and shoot at enemies with a sidearm was featured. Another feature introduced in Conviction is the ability for both players to use a Dual Execute feature to dispose of their enemies; this feature made its return in Blacklist.
  • Cooperative or Co-op is a Game Mode where multiple players can labor together to finish a level containing Monsters. Unlike Single Player, dying does not equate losing. Instead, the dead player will respawn, only sans the items acquired during her or his progress in the current level. Friendly fire may still injure fellow players, depending on the server’s configuration. If Teamplay is activated and the players wear the same color of pants, they shall be unable to injure one another. While items do not respawn in Cooperative, some items will remain totally independent of who acquires them. Eight players can all acquire the same weapon or key and it shall still exist. Powerups, 15 Health or 25 Health, Backpacks, and Ammo do not respawn; but both Weapons and Ammo can be acquired from dead players. When playing a Cooperative match it's important to share ammo and health with other players.
  • A cooperative (also co-operative or co-op) is an association of persons who join together to carry on an economic activity of mutual benefit.
  • 原作者為福利社妹(幽靈)
  • A cooperative (also co-operative or coöperative; often referred to as a co-op or coop) is defined by the International Co-operative Alliance's Statement on the Co-operative Identity as an autonomous association of persons united voluntarily to meet their common economic, social, and cultural needs and aspirations through a jointly-owned and democratically-controlled enterprise. A cooperative may also be defined as a business owned and controlled equally by the people who use its services or who work at it. Cooperative enterprises are the focus of study in the field of cooperative economics.
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