abstract
| - The conventional wisdom for this match was obvious: Zelda was supposed to SFF Donkey Kong to hell and back -- remember in 2004, Donkey Kong scored 13% on Zelda 1 and there was no reason to believe this match would be much different -- and Doom was supposed to win second place by default. Obviously, only half of this happened. Donkey Kong Country went out and scored 25% on Zelda. Better than 13%, but still an SFF beating. The problem here obviously is that while Donkey Kong Country more or less sucked, Doom sucked worse. Donkey Kong quite literally tried choking this match away twice, and Doom could not capitalize despite being in the perfect situation to win. I could give credit to DK for blowing leads of 460 and 300 but still surviving with the ASV, but... no. DK choked (as usual), Doom just choked worse. A lot of casual shooters underperformed in this contest, but Doom perhaps disappointed us the most. You'll be hard-pressed to find a contest entrant blow a better opportunity than this one. Beating an SFFd Donkey Kong with nothing standing in your way is just bad, and a long way off from its 2004 days. Not that beating EarthBound and getting blown out by FF6 is any accomplishment, but it still should have been stronger than an SFFd Donkey Kong. DK was the very pioneer of SFF. Even though DK got its brains beaten in by Zelda, this match helped contribute to a growing trend of leeching not skewing the results as much as we thought. This was supposed to be an easy win for Doom, but DK won instead. Mario Kart and Super Metroid didn't split at all. Et cetera. It's almost like natural strength played as big a part as leeching in this contest. Who knew?
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