Djinn is an Air-elemental Phantom, which means Earth attacks are effective against it. It uses two moves: Lightning Bolt, which is a single target Air-elemental attack, and the more dangerous Thunderburst Lv. 3 which targets multiple parts of Ashley's body. A good strategy is to cast Soil Fusion or equip a Gnome Emerald to self or weaponry, and equip the Djinn Amber to shield. Also, Phantoms are more susceptible to Blunt-type weapons, so use that as well.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - Djinn is an Air-elemental Phantom, which means Earth attacks are effective against it. It uses two moves: Lightning Bolt, which is a single target Air-elemental attack, and the more dangerous Thunderburst Lv. 3 which targets multiple parts of Ashley's body. A good strategy is to cast Soil Fusion or equip a Gnome Emerald to self or weaponry, and equip the Djinn Amber to shield. Also, Phantoms are more susceptible to Blunt-type weapons, so use that as well.
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dcterms:subject
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Agi
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str
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dbkwik:final-fanta...iPageUsesTemplate
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dbkwik:finalfantas...iPageUsesTemplate
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Name
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MP
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Romaji
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Abilities
| - Lightning Bolt, Thunderburst Lv. 3
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Drop
| - Elixir of Queens, Grimoire Foudre
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Typ
| - 25(xsd:integer)
- 28(xsd:integer)
- 30(xsd:integer)
- 32(xsd:integer)
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Part
| - Head
- Body
- Legs
- L. Arm
- R. Arm
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AFF
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Class
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int
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Japan
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HP
| |
AfL
| |
Location
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TyB
| - 10(xsd:integer)
- 15(xsd:integer)
- 16(xsd:integer)
- 22(xsd:integer)
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AfE
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TyE
| - 35(xsd:integer)
- 38(xsd:integer)
- 40(xsd:integer)
- 42(xsd:integer)
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AfA
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AfW
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AfP
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AFD
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abstract
| - Djinn is an Air-elemental Phantom, which means Earth attacks are effective against it. It uses two moves: Lightning Bolt, which is a single target Air-elemental attack, and the more dangerous Thunderburst Lv. 3 which targets multiple parts of Ashley's body. A good strategy is to cast Soil Fusion or equip a Gnome Emerald to self or weaponry, and equip the Djinn Amber to shield. Also, Phantoms are more susceptible to Blunt-type weapons, so use that as well.
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