About: Combat Mode   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The user can go into a mode or form made for combat, increasing all the combat skills (including attack, defense, etc.) and powers of the user to their apex, and possibly grant to them new powers required for the combat.

AttributesValues
rdf:type
rdfs:label
  • Combat Mode
  • Combat mode
rdfs:comment
  • The user can go into a mode or form made for combat, increasing all the combat skills (including attack, defense, etc.) and powers of the user to their apex, and possibly grant to them new powers required for the combat.
  • A combat mode is a state characters can enter that affects combat in some way. Each provides some benefit while the mode is active, and some additionally exact a penalty, as described in each mode's article. The user interface for modes is a toggle; the radial menu or quickslot for turning them on is also the means for turning them off. If a combat mode is assigned to a quickslot, that slot is highlighted while the mode is active. Only one combat mode can be active at a time; when a combat mode becomes active, the previously active mode (if any) is first automatically deactivated.
dcterms:subject
Row 1 info
  • Go into a combat mode.
Row 1 title
  • Power/Ability to:
Box Title
  • Combat Mode
Caption
  • Android possess a combat mode.
dbkwik:powerlistin...iPageUsesTemplate
imagewidth
  • 300(xsd:integer)
BGCOLOR
  • goldenrod
abstract
  • The user can go into a mode or form made for combat, increasing all the combat skills (including attack, defense, etc.) and powers of the user to their apex, and possibly grant to them new powers required for the combat.
  • A combat mode is a state characters can enter that affects combat in some way. Each provides some benefit while the mode is active, and some additionally exact a penalty, as described in each mode's article. The user interface for modes is a toggle; the radial menu or quickslot for turning them on is also the means for turning them off. If a combat mode is assigned to a quickslot, that slot is highlighted while the mode is active. Only one combat mode can be active at a time; when a combat mode becomes active, the previously active mode (if any) is first automatically deactivated. When activated outside of combat, a combat mode becomes active right away, but when activated in combat, the mode becomes active at the start of the character's next combat round. In contrast, manually deactivating a combat mode takes effect right away, even in combat (with the exception that some mode effects will linger until the end of the round). Combat modes are automatically deactivated when a character takes a non-combat action (e.g. moving to a clicked location) and when a character leaves combat (e.g. the last enemy in range dies). The combat modes in Neverwinter Nights are the following. * counterspell * defensive casting * defensive stance * dirty fighting * expertise * flurry of blows * improved expertise * improved power attack * parry * power attack * rapid shot
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