About: Blackbird Interactive   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Blackbird Interactive was founded in 2007 by Rob Cunningham and several other former members of Relic Entertainment. According to Cunningham, Relic's parent company and publisher, THQ, were no longer interested in making more ambitious or different types of strategy game, instead preferring to focus on their established franchises, Warhammer 40,000: Dawn of War and Company of Heroes. For this reason, several members left to found Blackbird. Blackbird retained a working relationship with THQ and Relic, however, assisting them in the re-coding needed to make Company of Heroes and its expansions work on the Steam platform.

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  • Blackbird Interactive
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  • Blackbird Interactive was founded in 2007 by Rob Cunningham and several other former members of Relic Entertainment. According to Cunningham, Relic's parent company and publisher, THQ, were no longer interested in making more ambitious or different types of strategy game, instead preferring to focus on their established franchises, Warhammer 40,000: Dawn of War and Company of Heroes. For this reason, several members left to found Blackbird. Blackbird retained a working relationship with THQ and Relic, however, assisting them in the re-coding needed to make Company of Heroes and its expansions work on the Steam platform.
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  • Blackbird Interactive was founded in 2007 by Rob Cunningham and several other former members of Relic Entertainment. According to Cunningham, Relic's parent company and publisher, THQ, were no longer interested in making more ambitious or different types of strategy game, instead preferring to focus on their established franchises, Warhammer 40,000: Dawn of War and Company of Heroes. For this reason, several members left to found Blackbird. Blackbird retained a working relationship with THQ and Relic, however, assisting them in the re-coding needed to make Company of Heroes and its expansions work on the Steam platform. In 2010 Blackbird began work on an original game and IP, Hardware: Shipbreakers. Early in development they spoke to THQ about a possible publishing deal, but THQ did not express much interest. Blackbird continued developing the game as a multiplayer-focused, free to play title. In 2012 they released a number of screenshots and videos for the title. In early 2013, THQ went bankrupt and its assets were sold off. Blackbird bidded on the Homeworld IP but failed to acquire it, the rights for the IP were won by Gearbox Software. Blackbird entered into talks with Gearbox, helping locate missing source files for the planned high-definition re-release of the original games. After demoing Shipbreakers to Gearbox, Gearbox agreed to publish the game. Further discussions led to the game being retconned as part of the Homeworld franchise. The game was was retitled Homeworld: Shipbreakers as a prequel to Homeworld. On December 16, 2015, the game was officially announced as Homeworld: Deserts of Kharak.
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