The MAP File Format contains the information for a map used in the game. A map consists of a grid that the player walks on, plus all the associated walls, scenery, critters, objects etc. A MAP file may contain up to 3 separate levels, typically used for representing different elevations. Each level contains a 200 by 200 hex grid, for a total of 40000 possible positions on the grid. The format for locations on the grid is: 00 00 XX YY, where XX is the horizontal coordinate [0 .. 199], and YY is the vertical coordinate [0 .. 199]. The MAP file format consists of 5 parts:
| Attributes | Values |
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| rdfs:label
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| rdfs:comment
| - The MAP File Format contains the information for a map used in the game. A map consists of a grid that the player walks on, plus all the associated walls, scenery, critters, objects etc. A MAP file may contain up to 3 separate levels, typically used for representing different elevations. Each level contains a 200 by 200 hex grid, for a total of 40000 possible positions on the grid. The format for locations on the grid is: 00 00 XX YY, where XX is the horizontal coordinate [0 .. 199], and YY is the vertical coordinate [0 .. 199]. The MAP file format consists of 5 parts:
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| dcterms:subject
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| abstract
| - The MAP File Format contains the information for a map used in the game. A map consists of a grid that the player walks on, plus all the associated walls, scenery, critters, objects etc. A MAP file may contain up to 3 separate levels, typically used for representing different elevations. Each level contains a 200 by 200 hex grid, for a total of 40000 possible positions on the grid. The format for locations on the grid is: 00 00 XX YY, where XX is the horizontal coordinate [0 .. 199], and YY is the vertical coordinate [0 .. 199]. The MAP file format consists of 5 parts: 1.
* Header of the MAP file 2.
* Global and Local Variables 3.
* Tiles 4.
* MAP Scripts 5.
* MAP Objects
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