Where: * is Basic Attack Power. * is the combination of Pre-Cap Modifiers. * is the combination of Post-Cap Modifiers. * is the Critical Hit modifier. Assumes a value of 1.5 if the attack is a Critical Hit, and is 1 otherwise. * is the soft cap to attack power. * is Defense Power. * is the remaining ammo penalty: * * is the ship's current ammo percentage (1 bar = 10% = 0.1) * is the floor function; that is, the rounding down of input Defense Power is calculated as follows: Where: Where:
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