Guardian is a boss found in Breath of Fire II.
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rdfs:label
| - Guardian (Boss)
- Guardian (boss)
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rdfs:comment
| - Guardian is a boss found in Breath of Fire II.
- The model of the Fort-type monsters you'll be meeting later on in the game, this monster is an step-up from the Ikaruga Mk.I in both attack and defense, although its HP isn't much higher. Its attacks are Burn Missile, which deals Fire-elemental damage to a single target; Alarm, which allows it to summon Balthazaars; Dual Chamber Gun, which deals physical and Fire-elemental damage to a single target; and finally, Call Lightning, which hits all Vanguards for Thunder-elemental damage and causes Paralysis.
- In Metroid Prime 2: Echoes, a Guardian is the Darkling boss of an area and guards its Dark Temple containing a certain amount of planetary energy. There are three Guardians, in Dark Agon Wastes, Dark Torvus Bog, and the Ing Hive:
* Amorbis
* Chykka
* Quadraxis Although the Emperor Ing is not specifically considered a Guardian, it serves the same in-game purpose as the other Guardians (protecting its respective Dark Temple and planetary energy).
* Bomb Guardian
* Jump Guardian
* Boost Guardian
* Grapple Guardian
* Spider Guardian
* Power Bomb Guardian
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Attack
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dcterms:subject
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Luck
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DESCRIP
| - The most orthodox guardian of the tower. It acts as a flying fortress, and its electrical attacks are strong.
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mcard
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Agi
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Fire Element
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Drop rate
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Wind Element
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Lv.
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ATK
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Thunder Element
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Ice Element
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Immunity
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LV
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Critical
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Defense
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Element
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Enemy
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Speed
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Name
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Katakana
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ImgSize
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Z
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AP
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Romaji
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Abilities
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Exp
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Drop
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MS
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Info
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DEF
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XP
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Class
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Leaf
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Japan
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HP
| - 468(xsd:integer)
- 6712(xsd:integer)
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Lit
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Location
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abstract
| - Guardian is a boss found in Breath of Fire II.
- In Metroid Prime 2: Echoes, a Guardian is the Darkling boss of an area and guards its Dark Temple containing a certain amount of planetary energy. There are three Guardians, in Dark Agon Wastes, Dark Torvus Bog, and the Ing Hive:
* Amorbis
* Chykka
* Quadraxis Although the Emperor Ing is not specifically considered a Guardian, it serves the same in-game purpose as the other Guardians (protecting its respective Dark Temple and planetary energy). There are also sub-bosses named Sub-Guardians, which are either mutated Warrior Ing that possess Samus's power-ups (stolen at the beginning of the game) or creatures possessed by said Ing:
* Bomb Guardian
* Jump Guardian
* Boost Guardian
* Grapple Guardian
* Spider Guardian
* Power Bomb Guardian Interesting to note is that Samus had seven of her upgrades stolen by Warrior Ing, but only the six listed above are encountered. The Sub-Guardian with the Missile Launcher was never known to be seen, but the Missile Expansion dropped by the Dark Missile Trooper resembles Samus' Launcher, implying the Ing that stole it also possessed this Trooper. ru:Хранитель (босс)
- The model of the Fort-type monsters you'll be meeting later on in the game, this monster is an step-up from the Ikaruga Mk.I in both attack and defense, although its HP isn't much higher. Its attacks are Burn Missile, which deals Fire-elemental damage to a single target; Alarm, which allows it to summon Balthazaars; Dual Chamber Gun, which deals physical and Fire-elemental damage to a single target; and finally, Call Lightning, which hits all Vanguards for Thunder-elemental damage and causes Paralysis. Most of its skills aren't an actual threat, but given that Call Lightning can cause large damage to all your party and Paralyze them, you'll want to keep Misha singing Thunder Guardian in order to reduce the damage you'll receive from it, as the Guardian will use that skill very frequently. As for the Balthazaars it will summon with Alarm, don't pay any attention to them, and just focus in bringing down the Guardian. If you ever get a break from the constant Call Lightning attacks and want to attack using Song Magic, keep on mind that the Guardian has high resistance against all elements except for Thunder, so you'll be better using Songs like Energy Ball to damage it.
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