About: Forceweb Cannon (3.5e Equipment)   Sponge Permalink

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Summary::A rare nonlethal ray weapon, ''forceweb cannons'' are useful for manhunters and city watchman alike. Bulky cannons of steel and silver, their weight is such that they require two hands to aim and fire, although they can be held in one hand. Rather than firing an actual ray, a forceweb cannon fires out a net of magical force with a range of 40 ft., which requires a ranged touch attack to hit. An enemy hit by a net of force is entangled in it. A DC 20 Escape Artist check can be made to escape from the net, but it cannot be damaged or burst. However, dispel magic or disintegrate, along with similar effects, will negate the net of force. The nets of force dissipate after 3 rounds.

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  • Forceweb Cannon (3.5e Equipment)
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  • Summary::A rare nonlethal ray weapon, ''forceweb cannons'' are useful for manhunters and city watchman alike. Bulky cannons of steel and silver, their weight is such that they require two hands to aim and fire, although they can be held in one hand. Rather than firing an actual ray, a forceweb cannon fires out a net of magical force with a range of 40 ft., which requires a ranged touch attack to hit. An enemy hit by a net of force is entangled in it. A DC 20 Escape Artist check can be made to escape from the net, but it cannot be damaged or burst. However, dispel magic or disintegrate, along with similar effects, will negate the net of force. The nets of force dissipate after 3 rounds.
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author name
  • The Demented One
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  • true
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date created
  • 2009-08-03(xsd:date)
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  • Complete
abstract
  • Summary::A rare nonlethal ray weapon, ''forceweb cannons'' are useful for manhunters and city watchman alike. Bulky cannons of steel and silver, their weight is such that they require two hands to aim and fire, although they can be held in one hand. Rather than firing an actual ray, a forceweb cannon fires out a net of magical force with a range of 40 ft., which requires a ranged touch attack to hit. An enemy hit by a net of force is entangled in it. A DC 20 Escape Artist check can be made to escape from the net, but it cannot be damaged or burst. However, dispel magic or disintegrate, along with similar effects, will negate the net of force. The nets of force dissipate after 3 rounds. Moderate Transmutation, CL 9th. Craft Magic Arms and Armor, Craft Wondrous Item, telekinesis. Cost 5,000 gp + 400 xp. Price Cost::10,000 gp. Weight 8 lbs. Back to Main Page → 3.5e Homebrew → Equipment → Magic Weapons Back to Main Page → 3.5e Homebrew → Other → Ray Weapons in Eberron
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