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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The "stripey room," in its current incarnation, is a long corridor set in the game environment with color-coded stripes of every texture and material type used in the game. The audio developers can then use this space to test various audio effects implemented into the game, as well as see how a piece of music feels in a certain environment. It also appears that any vehicle or character can be loaded into the game.

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rdfs:label
  • Audio Testing Environment
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  • The "stripey room," in its current incarnation, is a long corridor set in the game environment with color-coded stripes of every texture and material type used in the game. The audio developers can then use this space to test various audio effects implemented into the game, as well as see how a piece of music feels in a certain environment. It also appears that any vehicle or character can be loaded into the game.
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dbkwik:halo/proper...iPageUsesTemplate
abstract
  • The "stripey room," in its current incarnation, is a long corridor set in the game environment with color-coded stripes of every texture and material type used in the game. The audio developers can then use this space to test various audio effects implemented into the game, as well as see how a piece of music feels in a certain environment. It also appears that any vehicle or character can be loaded into the game.
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