About: Questions for the GM January 2008   Sponge Permalink

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This set of questions was compiled by Elendil aka Theodril aka Tallys' Apprentice Interview starts below the line. Questions are in Bold, answers and other comments from the GM are unformatted. All suggestions are welcome! Perhaps the most useful suggestions are those involving plot continuances players would like to see, including which NPCs should reappear (or disappear). Suggestions regarding what type of adventures you enjoy most (including why you enjoy them) are helpful when creating new adventure scenarios. Reminders of which loose ends players would like to see tied up are also very helpful.

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  • Questions for the GM January 2008
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  • This set of questions was compiled by Elendil aka Theodril aka Tallys' Apprentice Interview starts below the line. Questions are in Bold, answers and other comments from the GM are unformatted. All suggestions are welcome! Perhaps the most useful suggestions are those involving plot continuances players would like to see, including which NPCs should reappear (or disappear). Suggestions regarding what type of adventures you enjoy most (including why you enjoy them) are helpful when creating new adventure scenarios. Reminders of which loose ends players would like to see tied up are also very helpful.
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  • This set of questions was compiled by Elendil aka Theodril aka Tallys' Apprentice Interview starts below the line. Questions are in Bold, answers and other comments from the GM are unformatted. All suggestions are welcome! Perhaps the most useful suggestions are those involving plot continuances players would like to see, including which NPCs should reappear (or disappear). Suggestions regarding what type of adventures you enjoy most (including why you enjoy them) are helpful when creating new adventure scenarios. Reminders of which loose ends players would like to see tied up are also very helpful. Yes, there needs to be some new random encounters added. Eventually, the current random encounter system will be replaced with one that works in conjuction with the travel system. Characters will have the chance for random encounters while traveling throughout the kingdom. I'll be working on tying up some of the loose ends in between the larger expansions that I'm working on. One area of loose ends that will be worked on once some of the larger expansions are ready for play is the Nevernal realm of Kyul-Thanor. Yes, the icons have been sorely neglected! There will be a way to trade in unneeded Icons to Mezaryl, who seems to have some sort of mysterious use for them. I will also look at adding new icons, as well as the ability to acquire special/unique/more powerful ones in adventures related to Kyul-Thanor, once work on expansions for that realm resumes. I believe the frost demon provided 1,024 experience and completing the adventure provided another 1,024. The 1,024 from the frost demon could have been reduced if combatants used a high level power against him, particularly if those power(s) were used more than once. The reduction of experience for using high level powers against an enemy is a trade off that has always existed in one form or another. High level powers can quickly defeat an enemy, but they will also reduce the amount of the experience reward that is gained from the combat. Most special items will have special purposes as the game expands, but this does not apply to every item. Most items that will have a special purpose are made to be non-droppable, though this is not always the case. First, let me say that I will never call any of Sryth's brave adventurers evil -- especially not the illustrious Subzero! Horses are coming, as are other modes of transport in the first major revision of the game's travel system. The revision to the travel system will feature real-time delays, and other costs in moving from place to place, which can be offset and in some cases eliminated by a character's possessions and skills. For example, while a horse would reduce the real-time delays associated with travels, a superior steed would reduce the delays even more, and something like a winged mount or magical transport even more than that. Moving from place to place in the revision of the travel system will likely incur a cost in gold (provisions/lodging) that characters must be able to meet before the trek can be made. Skills like woodsmanship (even thievery) may help to reduce this cost. The idea behind the revision will be to add an almost transparent layer on top of the existing system to give it an extra element of "realism" while not adding any real complexity that players have to contend with. The quest to obtain the Sword of Merzekk is going to be continuing, and will come into better focus as we move ahead. I can only say that the Sword is a real, wieldable weapon, and will be like no other weapon in the game. It is probable that the Russled Grouse will reopen in the future, though it will not the be same as it was (for those players old enough to remember it!). When exactly it will reopen, I can't say, as there is much more to be added to the game before that happens! One must also bear in mind that Thane Pyrond has never been a fan of the Russled Grouse -- or its owner, Thrall Bezzrin. The best answer to this question is Yes, and it will involve the ability for characters to obtain special dwellings, along the lines of those won by the finalists in the Festival of Blades tournament. While the new special dwellings won't have many of the bells and whistles of those special prize dwellings, they will feature expanded item storage. On the subject of item storage, on the list of updates is better organized storage for those special dwellings, with all items stored according to class and subclass. It's possible that something as he suggests could be implemented in the donation screen, though if anyone wishes to divide a single donation among multiple characters they can email me with the details of how the Sryth Bonus Points are to be distributed and I will make sure they are divided accordingly. You may see Illiok again (provided he is still alive in your particular game, as it was possible for characters to kill him). Do you mean the map that is obtained from the chest in the ogre lair, on the adventure with the priest, Tibbin? Your question has reminded me of the plans I once had for the map and I will put them on the list so they are not forgotten! From time to time Tallys adds items to his store, and he may soon be adding a few new collections to fill up some of the holes in his current inventory. You are right though, for Tallys is/was a much better adventurer than storekeep! Items that differ only in name, which have similar/same prices/stats, etc., are there to give adventurers a choice and add some flavour to Tallys's offerings. There might be a preview of Saarngard Isle before it is released for play. Actually, players did get to play Ogredom, or at least in spirit they did, as it was slightly altered and became the very first Proving Grounds adventure, Raid on Quaris-Taen. A blog is an interesting idea, but anything that takes time away from creating game content is something I try to avoid as best I can, so for now a blog isn't likely. My future plans for Sryth include making every major (and many minor) places in the Kingdom of Tysa playable game areas, and refining/standardizing some of the basic game elements -- the first of these that leaps to mind is the combat system. The overall goal is to keep the game growing and have it remain a game that players can continue to enjoy as a rewarding single-player RPG. Certainly. What I would suggest in that regard is that players who wish to see or have an idea for a particular encounter send them as a very short (1 or 2 sentences if possible) synopsis of the event/encounter. Yes, the combat system will undergo changes as the game goes forward to standardize certain aspects of it (power use, difficulty, weapon and item special attacks/uses). The changes to the combat system that I have in mind should make combat better and allow for more strategy to be employed in battles. Much like the combat system, the XP system needs a few tweaks as well. Standardizing the combat system (with regard to special attacks, etc., as mentioned above) would be something that would need to happen before the XP system is adjusted. Your point is well taken, though! There were a number of glitches that appeared during several of the scenarios in the Silver Crest Proving Grounds event. Sometimes I was able to adjust character's records individually to make up for the losses that were incurred due to a glitch, but in the end I felt the only fair way to address the issue (as many players suffered losses that were not their faults without reporting them) was to adjust the losses for all who had participated. I hope I've been able to answer your questions, and I look forward to 2008 being the best year yet for Sryth and its many illustrious adventurers! I would also like to thank all of you for the suggestions, kind words, feedback and support (subscriptions/donations) you've provided Sryth with over the last year. It's truly gratifying to be able to provide the game to such sincere, thoughtful and dedicated players. Thank you! P.S. These questions were all very cleverly worded. A very nice touch! P.P.S. I still think you're being a bit harsh calling Subzero evil!
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