rdfs:comment
| - In Real Life, people will have changed in their bodies as they grow older, and a few of the changes are near universal, to indicate at least the general age of a person. In drawn media, these changes aren't always easy to show in the way people look in real life, so there are standards to show these changes in stylized formats. For Anime, Manga, and Animesque shows, aging often follows this pattern: Compare Good Eyes, Evil Eyes, Fun Size. Contrast Older Than They Look, Younger Than They Look. Examples where Animation Anatomy Aging is especially notable:
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| - In Real Life, people will have changed in their bodies as they grow older, and a few of the changes are near universal, to indicate at least the general age of a person. In drawn media, these changes aren't always easy to show in the way people look in real life, so there are standards to show these changes in stylized formats. For Anime, Manga, and Animesque shows, aging often follows this pattern:
* Child: Character is round and tubby, no difference between boys and girls. Eyes the size of saucers.
* Pre-teen: Girls develop A cup breasts. Boys develop baseball caps. Eyes begin shrinking.
* Teen: Analogous to real world adulthood. Teen boys may develop a physique to rival the Big Guys, girls will completely fill out.
* Adult: Eyes are smallest, and almond shaped, although still larger than in reality.
* Old: Slight shrinkage, wrinkles and grey hair.
* Geezer: A wrinkled prune of a person who is 3 feet (1 meter) tall, often with squinted eyes. Compare Good Eyes, Evil Eyes, Fun Size. Contrast Older Than They Look, Younger Than They Look. Examples where Animation Anatomy Aging is especially notable:
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