About: Nocens   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Nocens is a unique cybernetic organism designed by Willeford Home Appliances for infiltration and combat duty utilized for the ultimate goal of corporate dominance against their competitors. One hundred and thirty-three human volunteers were used as base materials that required nearly 90% of their bodies to be augmented with cybernetics. Of the original one hundred and thirty-three initial test subjects only eight survived. Initial field tests proved successful until Nocens went rogue, killing the other seven ‘to be unique’. Subsequently, Nocens attacked corporate compounds twice leaving nearly six hundred employees dead. Shortly after his second assault the unit was supposedly disabled and junked in the Grand Landfill, Arizona.

AttributesValues
rdfs:label
  • Nocens
rdfs:comment
  • Nocens is a unique cybernetic organism designed by Willeford Home Appliances for infiltration and combat duty utilized for the ultimate goal of corporate dominance against their competitors. One hundred and thirty-three human volunteers were used as base materials that required nearly 90% of their bodies to be augmented with cybernetics. Of the original one hundred and thirty-three initial test subjects only eight survived. Initial field tests proved successful until Nocens went rogue, killing the other seven ‘to be unique’. Subsequently, Nocens attacked corporate compounds twice leaving nearly six hundred employees dead. Shortly after his second assault the unit was supposedly disabled and junked in the Grand Landfill, Arizona.
dcterms:subject
cybernetics
  • Full cybernetic conversion
Eyes
  • Esoteric Blue
Age
  • 3(xsd:integer)
Hair
  • Dark Brown
Name
  • Nocens
current factions
  • Dregs
dbkwik:midiancity/...iPageUsesTemplate
Player
  • Noc
Created
  • 10(xsd:integer)
Birth Place
  • Corporate Enforcement Unit RND Facility, Oakland CA
Height
  • 187.96
Species
  • Cybernetic Organism
Family
  • Kate Ellis , Gabrielle Ellis
Skin
  • Pale Caucasian
Gender
  • Male
Born
  • --11-18
Death
  • --04-01
Current Affiliations
  • Catwalkers, Shadows, Haulers
abstract
  • Nocens is a unique cybernetic organism designed by Willeford Home Appliances for infiltration and combat duty utilized for the ultimate goal of corporate dominance against their competitors. One hundred and thirty-three human volunteers were used as base materials that required nearly 90% of their bodies to be augmented with cybernetics. Of the original one hundred and thirty-three initial test subjects only eight survived. Initial field tests proved successful until Nocens went rogue, killing the other seven ‘to be unique’. Subsequently, Nocens attacked corporate compounds twice leaving nearly six hundred employees dead. Shortly after his second assault the unit was supposedly disabled and junked in the Grand Landfill, Arizona. Because Willeford Home Appliances used human beings as the basis of their construction they still retain latent memory traits, a portion of their brain, and a very basic internal organ and circulatory system. The internal organs actually act as a recurrent supply that utilizes electrochemical energy to power the unit’s systems via amplifiers. The theory being that if electromagnetic weapons were used in an attempt to disable the unit it’s effects would not destroy it. In addition, the unit’s systems can actually store a significant amount of bioelectricity in an internal core in the event of damage to it’s biological systems as well as utilizing heat sinks to harness thermal energy from it’s surroundings. The added use of nanites, or ‘nanosurgeons’, would accelerate the healing process to damaged biological systems to keep the unit functioning. In previous attempts to create cybernetically enhanced field agents it was revealed that partial cyborgization created a perpetual issue with muscle and skeletal damage. To balance this, the Corporate Enforcement Units underwent a complete cyborgization process that removed the external limbs from the torso and had them replaced with cyberware. The torso was encased in a linear frame, effectively anchoring the cybernetic limbs to a solid structure. The limbs were not powered by muscles but by a series of hydraulic servomechanisms, making the units superhumanly strong (they are capable of up to 5,500 lbs of press damage). The spine and skull base were encased with the same material the cyberware was made from, a dense beryllium and nickel based alloy fused with carbon nanofibers (leading to a total weight of nearly 550lbs). Field tests showed that the units could survive most late 20th and early 21st century firearms and explosions to some degree. However, extensive and long term damage could disable it; large caliber rounds and even shotguns had the ability to knock them down. The use of gas was also documented to have the ability to disable the units in long term exposure; injection and consumption based attacks had no effects.The flesh-covering that is used on the Corporate Enforcement Units has similar qualities to real human muscle fiber and dermis, including soft tissue and skin, as well as the ability to sweat and produce realistic body odor. Although CEU flesh does contain blood it only displays very minimal bleeding when damaged and has never been shown to experience any kind of profuse bleeding even from massive lacerations and dozens of gunshot wounds. Corporate Enforcement Units do require the consumption of sustenance, though in limited quantities, to keep it’s internal biological systems functioning. However, it was documented that after time the biological systems would periodically enter stages of imbalance which caused the units to regurgitate excess bile and blood. This blood is shown to be similar to human blood, using a synthetic oxygen carrier rather than human red blood cells, as CEU linear frames contain no bone marrow. The actual structure of the flesh-covering is encoded in the unit’s neural net, being able to replicate itself via nanosurgeons if damaged to the stage of it’s original appearance. This includes any scarring, facial deformities, tattoos, etc that the individual possessed at the time of cyborgization.
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