Joserlin was the father of Lord Withen and Herald-Mage Savil Ashkevron, and the grandfather of Herald-Mage Vanyel Ashkevron. He was the Lord of Forst Reach. When he reached late middle age, Joserlin decided he was tired of living in a keep built primarily for defense. With the border pushed well back, and the need for fortifications minimal, he decided to renovate the manor for his own comfort. As part of this he eliminated the moat, moved the livestock to new outbuildings, plastered the interior walls and added windows and fireplaces. Unfortunately, some of his renovations caused more problems than they solved, and the keep became a crazed warren of passages and stairwells. It is incredibly easy to get lost inside.
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| - Joserlin was the father of Lord Withen and Herald-Mage Savil Ashkevron, and the grandfather of Herald-Mage Vanyel Ashkevron. He was the Lord of Forst Reach. When he reached late middle age, Joserlin decided he was tired of living in a keep built primarily for defense. With the border pushed well back, and the need for fortifications minimal, he decided to renovate the manor for his own comfort. As part of this he eliminated the moat, moved the livestock to new outbuildings, plastered the interior walls and added windows and fireplaces. Unfortunately, some of his renovations caused more problems than they solved, and the keep became a crazed warren of passages and stairwells. It is incredibly easy to get lost inside.
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| - Joserlin was the father of Lord Withen and Herald-Mage Savil Ashkevron, and the grandfather of Herald-Mage Vanyel Ashkevron. He was the Lord of Forst Reach. When he reached late middle age, Joserlin decided he was tired of living in a keep built primarily for defense. With the border pushed well back, and the need for fortifications minimal, he decided to renovate the manor for his own comfort. As part of this he eliminated the moat, moved the livestock to new outbuildings, plastered the interior walls and added windows and fireplaces. Unfortunately, some of his renovations caused more problems than they solved, and the keep became a crazed warren of passages and stairwells. It is incredibly easy to get lost inside.
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