About: Marine (StarCraft II)   Sponge Permalink

An Entity of Type : dbkwik:resource/KNGonuqeSoVopBZf8FfJKg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The marine's ballistic alloy combat shield grants more hit points, giving them more survivability against high-damage units. As long as the marine can survive a hit, a medivac dropship can quickly heal it. They are a crucial component of the MMM strategy, which is particularly effective against protoss zealot/stalker combo and massive zerg roach army. Large formations of marines can also easily counter void rays.

AttributesValues
rdf:type
rdfs:label
  • Marine (StarCraft II)
rdfs:comment
  • The marine's ballistic alloy combat shield grants more hit points, giving them more survivability against high-damage units. As long as the marine can survive a hit, a medivac dropship can quickly heal it. They are a crucial component of the MMM strategy, which is particularly effective against protoss zealot/stalker combo and massive zerg roach army. Large formations of marines can also easily counter void rays.
Strength
  • 6(xsd:integer)
Unit
  • marine
collision
  • 0(xsd:double)
lataccel
  • 46(xsd:double)
armortype
lore
  • xyz
accel
  • 1000(xsd:integer)
Air
  • x
Hotkey
  • A
Cooldown
  • 0(xsd:double)
dbkwik:starcraft/p...iPageUsesTemplate
Range
  • 5(xsd:integer)
Voice
Speed
  • 3(xsd:double)
Armor
  • 0(xsd:integer)
min
  • 50(xsd:integer)
Role
  • General-purpose Light Infantry
Game
  • SC2
Type
  • *Biological *Ground
Caption
  • Marine
racecolor
  • Terran
Width
  • 200(xsd:integer)
fgcolor
  • black
Ground
  • x
ProducedBy
Sight
  • 9(xsd:integer)
HP
  • 45(xsd:integer)
IMG
  • Marine SC2 DevRend2.jpg
Time
  • 25(xsd:integer)
Race
  • Terran
SC
  • x
Supply
  • 1(xsd:integer)
decel
  • 0(xsd:integer)
unitmakescore
  • 50(xsd:integer)
unitkillscore
  • 100(xsd:integer)
hpagmt
  • +10 with Combat Shield 22px
unitpriority
  • 20(xsd:integer)
rangeagmt
  • +1 in a bunker
strengthagmt
  • +1/lvl
transportsize
  • 1(xsd:integer)
catgame
  • SC2
abstract
  • The marine's ballistic alloy combat shield grants more hit points, giving them more survivability against high-damage units. As long as the marine can survive a hit, a medivac dropship can quickly heal it. Marines excel against immortals, given their vulnerability to low-damage units. However, they are weak against the colossi, due to splash damage from their thermal lances and the high templar's area-of-effect psionic storm. Marines are also ineffective in small numbers against heavily armored units such as thors, ultralisks, carriers, and battlecruisers. Groups of siege tanks in siege mode can also easily wipe out large numbers of marines far from the latter's range. They are a crucial component of the MMM strategy, which is particularly effective against protoss zealot/stalker combo and massive zerg roach army. Large formations of marines can also easily counter void rays.
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