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This section is a list of all the Matrix systems in the game. They are listed by their number from the "Pick System" cheat, but will also include their real names (like Renraku or Gates Undersound) where applicable. Most of the systems here are unlisted, though. During game play, if a Johnson gives you a Matrix run that's not against a big-name company, you'll be using one of these Unlisted systems.

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  • Shadowrun (Sega)/System list
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  • This section is a list of all the Matrix systems in the game. They are listed by their number from the "Pick System" cheat, but will also include their real names (like Renraku or Gates Undersound) where applicable. Most of the systems here are unlisted, though. During game play, if a Johnson gives you a Matrix run that's not against a big-name company, you'll be using one of these Unlisted systems.
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  • This section is a list of all the Matrix systems in the game. They are listed by their number from the "Pick System" cheat, but will also include their real names (like Renraku or Gates Undersound) where applicable. Most of the systems here are unlisted, though. During game play, if a Johnson gives you a Matrix run that's not against a big-name company, you'll be using one of these Unlisted systems. The layout should be pretty self-explanatory: In the upper left corner of each entry is the system number and title. Below this is a complete map of the system, exactly as it appears on the in-game map screen. Numbers and letters represent Nodes. To the right of the map is a chart with the alphanumeric characters that correspond to the Nodes on the map. Each Node entry contains all the pertinent information: Node type, Node color, Node level, Node title, ice present, and ice level. If any of this information is confusing to you, then you should probably read up on the Matrix to find out what all that stuff means. Such descriptions are beyond the scope of this section, as it is simply a catalog of all the possible systems in the game.
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