Like the Reaper Vine, it will swing wildly at anything that comes near it, Samus included. It is much larger than its terrestrial counterpart, and it lacks its cousin's eye; instead, every part of its arm is vulnerable. It is encountered in the Gravity Chamber of the Phendrana Drifts and multiple rooms in the crashed Frigate Orpheon. These rooms are Reactor Core, Biohazard Containment, Cargo Freight Lift to Deck Gamma, Deck Beta Conduit Hall and Deck Beta Security Hall. In some areas, the Aqua Reaper can move along cracks in the ground. Like the Reaper Vine, it can be killed by a charged Plasma Beam shot.
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| - Like the Reaper Vine, it will swing wildly at anything that comes near it, Samus included. It is much larger than its terrestrial counterpart, and it lacks its cousin's eye; instead, every part of its arm is vulnerable. It is encountered in the Gravity Chamber of the Phendrana Drifts and multiple rooms in the crashed Frigate Orpheon. These rooms are Reactor Core, Biohazard Containment, Cargo Freight Lift to Deck Gamma, Deck Beta Conduit Hall and Deck Beta Security Hall. In some areas, the Aqua Reaper can move along cracks in the ground. Like the Reaper Vine, it can be killed by a charged Plasma Beam shot.
- Aqua Reapers are a species of aquatic, predatory organisms considered to be a variant of the similarly-adapted Reaper Vines. More likely due to filling the same niche than to any other reason, they share the habit of swinging themselves wildly about whenever anything comes near them. They are much larger than their terrestrial counterparts, however, presumably due to the freedom of size in aquatic environments as opposed to terrestrial ones. Unlike the Reaper Vines, however, they lack the distinctive eye, and are vulnerable to conventional weaponry along their entire length and can in fact be destroyed by charged plasma beam technology.
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| - Similar in nature to the surface-based Reaper Vine, the Aqua Reaper has adapted to a liquid environment. It shares the poor vision of its rock-dwelling cousin, relying on a crude sonar sense to seek prey. Unhindered by water, the Aqua Reaper has considerable speed and strength.
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| - Powerful aquatic tentacle, part of a submerged organism.
- Morphology: Aqua Reaper
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| - Like the Reaper Vine, it will swing wildly at anything that comes near it, Samus included. It is much larger than its terrestrial counterpart, and it lacks its cousin's eye; instead, every part of its arm is vulnerable. It is encountered in the Gravity Chamber of the Phendrana Drifts and multiple rooms in the crashed Frigate Orpheon. These rooms are Reactor Core, Biohazard Containment, Cargo Freight Lift to Deck Gamma, Deck Beta Conduit Hall and Deck Beta Security Hall. In some areas, the Aqua Reaper can move along cracks in the ground. Like the Reaper Vine, it can be killed by a charged Plasma Beam shot. Unlike the Reaper Vine, the Aqua Reaper is said to be a part of a larger submerged organism as opposed to a single tentacle-like monster. There are two species that are similar in appearance and behavior to the Aqua Reaper and Reaper Vines but are not known to be related: the Darkling Tentacle from Dark Aether and the Whipvine from the BOTTLE SHIP.
- Aqua Reapers are a species of aquatic, predatory organisms considered to be a variant of the similarly-adapted Reaper Vines. More likely due to filling the same niche than to any other reason, they share the habit of swinging themselves wildly about whenever anything comes near them. They are much larger than their terrestrial counterparts, however, presumably due to the freedom of size in aquatic environments as opposed to terrestrial ones. Unlike the Reaper Vines, however, they lack the distinctive eye, and are vulnerable to conventional weaponry along their entire length and can in fact be destroyed by charged plasma beam technology. They can be found in a submerged area of the Phendrana Drifts and in the crashed Frigate Orpheon on the Tallon Overworld and an area near it. It should be noted that what is known to exist of the Aqua Reapers is not the entirety of their body; in a similar fashion to the Tentacles of Xen, they are believed to be part of a larger submerged organism. Because of this, they can also move along the length of cracks in the ground, and thus adventurers of all types should keep this in mind should they be forced to encounter one.
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