| rdfs:comment
| - Hit Dice: 12d8+72 (126 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 29 (+6 Dex, +13 natural) touch 16, flat-footed 23 Base Attack/Grapple: +12/+22 Attack: Claw +18 melee (2d8+6 plus fear) Full Attack: 2 claws +18 melee (2d8+6 plus fear) Space/Reach: 5 ft./5 ft. Special Attacks: Fear, improved grab, impale 3d8+9, summon devil Special Qualities: Barbed defense, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 23, spell-like abilities, telepathy 100 ft. Saves: Fort +14, Ref +14, Will +12
|
| abstract
| - Hit Dice: 12d8+72 (126 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 29 (+6 Dex, +13 natural) touch 16, flat-footed 23 Base Attack/Grapple: +12/+22 Attack: Claw +18 melee (2d8+6 plus fear) Full Attack: 2 claws +18 melee (2d8+6 plus fear) Space/Reach: 5 ft./5 ft. Special Attacks: Fear, improved grab, impale 3d8+9, summon devil Special Qualities: Barbed defense, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 23, spell-like abilities, telepathy 100 ft. Saves: Fort +14, Ref +14, Will +12 Abilities: Str 23, Dex 23, Con 23, Int 12, Wis 14, Cha 18 Skills: Concentration +21, Diplomacy +6, Hide +21, Intimidate +19, Knowledge (any one) +16, Listen +19, Move Silently +21, Search +16, Sense Motive +17, Spot +19, Survival +2 (+4 following tracks) Feats: Alertness, Cleave, Improved Grapple, Iron Will, Power Attack Environment: A lawful evil-aligned plane Organization: Solitary, pair, team (3-5), or squad (6-10) Challenge Rating: Treasure: Standard Alignment: Always lawful evil Advancement: 13-24 (Medium); 25-36 HD (Large) Level Adjustment: -
|