About: Death Machine (The After Years)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Death Machine is an enemy exclusive to the PSP version of Final Fantasy IV: The After Years. It appears as a rare enemy in the Lunarians' Challenge Dungeons, and always occurs in a formation consisting of itself, a Mythril Golem and a Steel Golem. Should the Golems be defeated, it will retaliate with Meltdown, which, being based on the user's current HP, will almost certainly kill the party; it is therefore recommended to dispatch of it first with a Break or Death spell.

AttributesValues
rdfs:label
  • Death Machine (The After Years)
rdfs:comment
  • Death Machine is an enemy exclusive to the PSP version of Final Fantasy IV: The After Years. It appears as a rare enemy in the Lunarians' Challenge Dungeons, and always occurs in a formation consisting of itself, a Mythril Golem and a Steel Golem. Should the Golems be defeated, it will retaliate with Meltdown, which, being based on the user's current HP, will almost certainly kill the party; it is therefore recommended to dispatch of it first with a Break or Death spell.
Strength
  • 64(xsd:integer)
dcterms:subject
bestiary
  • 347(xsd:integer)
Magic Defense
  • 0(xsd:integer)
Gil
  • 2100(xsd:integer)
PSP image
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Defense
  • 1(xsd:integer)
Magic
  • 0(xsd:integer)
Romaji
  • Desumashiin
Abilities
  • Meltdown, Beam
Exp
  • 960(xsd:integer)
Drop
Japanese
  • デスマシーン
PREV
  • Armorpede
HP
  • 10000(xsd:integer)
NEXT
  • Creator
PSP
  • Death Machine
Location
  • Lunarians: Challenge Dungeon
abstract
  • Death Machine is an enemy exclusive to the PSP version of Final Fantasy IV: The After Years. It appears as a rare enemy in the Lunarians' Challenge Dungeons, and always occurs in a formation consisting of itself, a Mythril Golem and a Steel Golem. Should the Golems be defeated, it will retaliate with Meltdown, which, being based on the user's current HP, will almost certainly kill the party; it is therefore recommended to dispatch of it first with a Break or Death spell.
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