In the game, you play a country over years, decades, or centuries - guiding their decisions. The aim of the game is for your country to gain more victory points than any other country. Victory points can be obtained through a variety of different styles of play. Diplomacy, conquest, colonial expansion, and completing in-game missions are all viable ways to gain points. The game can be played in both single player and multi player modes.
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| - In the game, you play a country over years, decades, or centuries - guiding their decisions. The aim of the game is for your country to gain more victory points than any other country. Victory points can be obtained through a variety of different styles of play. Diplomacy, conquest, colonial expansion, and completing in-game missions are all viable ways to gain points. The game can be played in both single player and multi player modes.
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| - In the game, you play a country over years, decades, or centuries - guiding their decisions. The aim of the game is for your country to gain more victory points than any other country. Victory points can be obtained through a variety of different styles of play. Diplomacy, conquest, colonial expansion, and completing in-game missions are all viable ways to gain points. The vanilla game comes with a number of different scenarios. The Fantasia campaign (1500-1822) contains just seven countries on an otherwise empty planet. All the other scenarios have a starting point that is modelled on history. They all end on the 1st of January 1820, but have different starting years.
* 1419 (The Grand Campaign)
* 1491 (The Age of Exploration)
* 1617 (The Age of Mercantilism)
* 1700 (The Age of Enlightenment)
* 1755 (The American Dream)
* 1773 (The Age of Revolutions)
* 1795 (Napoleon's Ambition) The game can be played in both single player and multi player modes.
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