Eye of Kilrogg is a core warlock ability learned at level 22. Casting summons a green, disembodied floating eye. It can move around while floating a yard or so from the ground, permitting the caster to see through it. While the eye is active, the caster is effectively in a channeling trance, so any interruption will cancel the eye. The eye has a slow fall effect so it will not take any type of fall damage. Tests suggest that the eye moves at approximately 200% of normal running speed, giving the eye an effective range of around 500 yards.
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| rdfs:comment
| - Eye of Kilrogg is a core warlock ability learned at level 22. Casting summons a green, disembodied floating eye. It can move around while floating a yard or so from the ground, permitting the caster to see through it. While the eye is active, the caster is effectively in a channeling trance, so any interruption will cancel the eye. The eye has a slow fall effect so it will not take any type of fall damage. Tests suggest that the eye moves at approximately 200% of normal running speed, giving the eye an effective range of around 500 yards.
|
| Level
| |
| dcterms:subject
| |
| buff dur
| |
| Cast Time
| |
| buff desc
| - Controlling Eye of Kilrogg.
- Detecting Invisibility.
|
| tcg
| |
| gcd
| |
| herolevel
| |
| dbkwik:heroesofthe...iPageUsesTemplate
| |
| dbkwik:wowwiki/pro...iPageUsesTemplate
| |
| Range
| |
| Tier
| |
| CD
| |
| Name
| |
| Type
| |
| Class
| |
| Description
| - Place an eye, granting vision of a large area around it for 45 seconds. The eye can be killed by enemies with 2 Basic Attacks. Stores up to 2 charges.
- Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile.
|
| Cost
| |
| School
| |
| abstract
| - Eye of Kilrogg is a core warlock ability learned at level 22. Casting summons a green, disembodied floating eye. It can move around while floating a yard or so from the ground, permitting the caster to see through it. While the eye is active, the caster is effectively in a channeling trance, so any interruption will cancel the eye. The eye has a slow fall effect so it will not take any type of fall damage. Tests suggest that the eye moves at approximately 200% of normal running speed, giving the eye an effective range of around 500 yards.
|