His close-range attacks are strong, so they should be avoided, but his long-range attack is weak. After some damage, Nero will create two doppelgangers. Each of the three can be and must be attacked. When Nero turns purple, he cannot be damaged. Late in the battle, he glows purple, rises into the air, and releases two spheres of darkness which home in on the player. They are difficult, but not impossible, to dodge.
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| - His close-range attacks are strong, so they should be avoided, but his long-range attack is weak. After some damage, Nero will create two doppelgangers. Each of the three can be and must be attacked. When Nero turns purple, he cannot be damaged. Late in the battle, he glows purple, rises into the air, and releases two spheres of darkness which home in on the player. They are difficult, but not impossible, to dodge.
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| - His close-range attacks are strong, so they should be avoided, but his long-range attack is weak. After some damage, Nero will create two doppelgangers. Each of the three can be and must be attacked. When Nero turns purple, he cannot be damaged. Late in the battle, he glows purple, rises into the air, and releases two spheres of darkness which home in on the player. They are difficult, but not impossible, to dodge.
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