The ActivatePortal() NWScript command tries to send a player character to a new server. That is, it is used to create a server portal.
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rdfs:label
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rdfs:comment
| - The ActivatePortal() NWScript command tries to send a player character to a new server. That is, it is used to create a server portal.
- function ActivatePortal (object oTarget, string sIPaddress="", string sPassword="", string sWaypointTag="", int bSeemless=FALSE) Try to send oTarget to a new server defined by sIPaddress.
* oTarget:
* sIPaddress: this can be numerical "192.168.0.84" or alphanumeric "www.bioware.com". It can also contain a port "192.168.0.
* 84: 5121" or "www.bioware.
* com: 5121"; if the port is not specified, it will default to 5121. -
* sPassword: login password for the destination server -
* sWaypointTag: if this is set, after portalling the character will be moved to this waypoint if it exists -
* bSeamless: if this is set, the client wil not be prompted with the information window telling them about the server, and they will not be allowed to save a copy of their character if
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param3desc
| - The password for the destination server.
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dcterms:subject
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param5desc
| - If this is set to TRUE, the player will not be prompted with the information window telling them about the server, nor will there be a chance to save a copy of their character .
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param5default
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dbkwik:nwn2/proper...iPageUsesTemplate
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returns
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Name
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param
| - object oTarget
- int bSeemless
- string sIPaddress
- string sPassword
- string sWaypointTag
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param2default
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param2desc
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param1desc
| - The player character object that will be sent.
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param3default
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dbkwik:nwn/property/wikiPageUsesTemplate
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param4desc
| - If this is set, the character will be moved to the waypoint with this tag after the character enters the new server .
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param4default
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abstract
| - The ActivatePortal() NWScript command tries to send a player character to a new server. That is, it is used to create a server portal.
- function ActivatePortal (object oTarget, string sIPaddress="", string sPassword="", string sWaypointTag="", int bSeemless=FALSE) Try to send oTarget to a new server defined by sIPaddress.
* oTarget:
* sIPaddress: this can be numerical "192.168.0.84" or alphanumeric "www.bioware.com". It can also contain a port "192.168.0.
* 84: 5121" or "www.bioware.
* com: 5121"; if the port is not specified, it will default to 5121. -
* sPassword: login password for the destination server -
* sWaypointTag: if this is set, after portalling the character will be moved to this waypoint if it exists -
* bSeamless: if this is set, the client wil not be prompted with the information window telling them about the server, and they will not be allowed to save a copy of their character if they are using a local vault character.
* Return type: void
* Include file: nwscriptdefn
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