Counter Trap Cards (Japanese: カウンター罠(トラップ)カード Kauntā Torappu Kādo) are a unique Trap card type that are of Spell Speed 3. Being the only cards/effects that are Spell Speed 3, only other Counter Trap Cards can be activated in response to them. Most of them can only be activated to negate or punish the activations of other cards, or Summons of monsters. Although there are some that can be used to start a Chain on their own by the mechanic, such as "Intercept" and "Drastic Drop Off", their activation requirements is against an action that does not start a chain.
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| - Counter Trap Cards (Japanese: カウンター罠(トラップ)カード Kauntā Torappu Kādo) are a unique Trap card type that are of Spell Speed 3. Being the only cards/effects that are Spell Speed 3, only other Counter Trap Cards can be activated in response to them. Most of them can only be activated to negate or punish the activations of other cards, or Summons of monsters. Although there are some that can be used to start a Chain on their own by the mechanic, such as "Intercept" and "Drastic Drop Off", their activation requirements is against an action that does not start a chain.
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image name
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dcterms:subject
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Furigana
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Portuguese
| - Card de Armadilha de Resposta
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support list
| - List of Counter Trap Card support cards
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anti-support list
| - List of Counter Trap Card anti-support cards
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dbkwik:yugi-oh/pro...iPageUsesTemplate
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Italian
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Romaji
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List
| - List of Counter Trap Cards
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French
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Image caption
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Kanji
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German
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Japanese
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Spanish
| - Carta de Trampa de Contraefecto
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Chinese
| - 反制陷阱卡 Fǎnzhì Xiànjíngkǎ / Faan2 zai3 Haam6 zeng6 kaat1
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Korean
| - 카운터 함정 카드 Kaunteo Hamjeong Kadeu
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Arabic
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English
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abstract
| - Counter Trap Cards (Japanese: カウンター罠(トラップ)カード Kauntā Torappu Kādo) are a unique Trap card type that are of Spell Speed 3. Being the only cards/effects that are Spell Speed 3, only other Counter Trap Cards can be activated in response to them. Most of them can only be activated to negate or punish the activations of other cards, or Summons of monsters. Although there are some that can be used to start a Chain on their own by the mechanic, such as "Intercept" and "Drastic Drop Off", their activation requirements is against an action that does not start a chain. Counter Trap Cards can be activated during the Damage Step.
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