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| - In the United States military, end of day is the time when all scheduled training and administrative work stops. The unit's senior noncommissioned officer may hold a formation at this time. During this formation, guidance is given to the enlisted members, the unit commander may publish information and the unit is given the command fall out, which usually means done for the day. However, some members of the unit, especially maintenance crews, may continue working.
- End of Day is the name of Olimar's Final Smash. Captain Olimar takes off in his spaceship (which traps and hurts enemies, doing about 27% damage from entering to take-off), leaving his opponents alone for Red Bulborbs (a common Pikmin enemy) to attack them. During the duration of the Bulborb attacks, the opponents receive about 47% damage. Afterwards, the ship crash lands back onto the stage, hurting (34%) anyone in its path. A perfectly performed End of Day attack can cause nearly 100% damage to the opponents, plus the final explosion is a One-hit KO except in very specific circumstances, placing this Final Smash as one of the most devastating in the entire game. Despite being left behind, Olimar's Pikmin are unharmed, but left vulnerable to attack. It is advised to use Pikmin Order after
- End of Day is the name of Olimar's Final Smash. Captain Olimar takes off in his spaceship (which traps and hurts enemies, doing about 27% damage from entering to take-off), leaving his opponents alone for Red Bulborbs (a common Pikmin enemy) to attack them. During the duration of the Bulborb attacks, the opponents receive about 47% damage (depending upon how many opponents there are). Afterward, the ship crash lands onto the stage, hurting (34%) anyone in its path. A perfectly performed End of Day attack can cause nearly 100% damage to the opponents, plus the final explosion is a One-hit KO (except in very specific circumstances), delineating this Final Smash as one of the most devastating in the entire game. Despite being left behind, Olimar's Pikmin are unharmed, but left vulnerable to a
- End of Day is the Pikmin & Olimar's Final Smash in the Wii video game Super Smash Bros. Brawl. When you come in possession of a Smash Ball, he'll be able to unleash this attack that resembles an event that happens every day in the Pikmin video games. The move reappears in Super Smash Bros. for Nintendo 3DS / Wii U where it works identically.
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| - End of Day is the name of Olimar's Final Smash. Captain Olimar takes off in his spaceship (which traps and hurts enemies, doing about 27% damage from entering to take-off), leaving his opponents alone for Red Bulborbs (a common Pikmin enemy) to attack them. During the duration of the Bulborb attacks, the opponents receive about 47% damage (depending upon how many opponents there are). Afterward, the ship crash lands onto the stage, hurting (34%) anyone in its path. A perfectly performed End of Day attack can cause nearly 100% damage to the opponents, plus the final explosion is a One-hit KO (except in very specific circumstances), delineating this Final Smash as one of the most devastating in the entire game. Despite being left behind, Olimar's Pikmin are unharmed, but left vulnerable to attack. It is advised to use Pikmin Order after the Final Smash ends to get them back to Olimar as quickly as possible. Upon activation of this move, the camera will follow Olimar's ascent into space and then fixate on the sky, meaning that opponents struggle to see what they are doing or where they are going. The time of day changes to nighttime for the duration of this Final Smash, no matter what stage one is playing on. Strangely enough, pausing the match whilst this attack is going on won't give an ordinary view of the stage like it normally would. This is because the Bulborbs are not actually summoned; although still images of the creatures can be spotted popping up at the bottom of the screen, the characters are able to move around freely and do not suffer any knockback or even flinch while taking damage from them. When finishing the move, the explosion from the crashing ship sends Olimar flying to the top of the screen in a state similar to helplessness (it uses the tumbling animation, but he cannot perform any attacks until he touches solid ground, just as if he were helpless). Until Olimar lands from this jump, the Pikmin will not move to him and he can't perform Pikmin Order. Opponents can then kill the Pikmin quickly. (This is assuming the opponents aren't dead.) The confirmation of the move at Smash Bros. DOJO!! stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's KOs. Masahiro Sakurai stated that this was to balance the move out. Remember that Olimar's ship always falls at the center of any custom stage (and at the center of most other stages), so it is a good idea to pitfall trap the opponents at the center and upper part of the stage. The ship's liftoff can trap opponents in the stage, similar to the effect caused by the Pitfall item or Donkey Kong's Headbutt special move, but only if they are close to the ship at liftoff. Thus, a good strategy in one-on-one combat is to, with a Smash Ball equipped, lure an opponent to a spot where they can be hit by the returning rocket, then attempt to use the Final Smash to pitfall trap them there. This can be done on multiple opponents but is very difficult. Olimar's ship is a Meteor Smash if it hits a foe in midair. Another possible use of End of Day, therefore, is to edgeguard by intercepting recovering enemies with the ship. It is virtually impossible to Meteor Cancel this. Unfortunately, End of Day can be avoided by characters with high vertical recovery like Pit, R.O.B., and Meta Knight, or characters with multiple midair jumps, such as Kirby, Jigglypuff, and King Dedede (although it may be difficult to tell if you are going to land on the ground or not, or if you are within range of the ship's attack when it falls).
- In the United States military, end of day is the time when all scheduled training and administrative work stops. The unit's senior noncommissioned officer may hold a formation at this time. During this formation, guidance is given to the enlisted members, the unit commander may publish information and the unit is given the command fall out, which usually means done for the day. However, some members of the unit, especially maintenance crews, may continue working.
- End of Day is the Pikmin & Olimar's Final Smash in the Wii video game Super Smash Bros. Brawl. When you come in possession of a Smash Ball, he'll be able to unleash this attack that resembles an event that happens every day in the Pikmin video games. Right when you execute it, the end of the day will come. Olimar and his friendly Pikmin creatures will enter The Ship from Pikmin 2 and head into space, as during this time beasts such as Bulborbs will awake and wreck havoc on his opponents. The more players that are fighting, the more damage will be given. The attack will climax with Olimar crashing back down, and possibly onto an adversary. The move reappears in Super Smash Bros. for Nintendo 3DS / Wii U where it works identically.
- End of Day is the name of Olimar's Final Smash. Captain Olimar takes off in his spaceship (which traps and hurts enemies, doing about 27% damage from entering to take-off), leaving his opponents alone for Red Bulborbs (a common Pikmin enemy) to attack them. During the duration of the Bulborb attacks, the opponents receive about 47% damage. Afterwards, the ship crash lands back onto the stage, hurting (34%) anyone in its path. A perfectly performed End of Day attack can cause nearly 100% damage to the opponents, plus the final explosion is a One-hit KO except in very specific circumstances, placing this Final Smash as one of the most devastating in the entire game. Despite being left behind, Olimar's Pikmin are unharmed, but left vulnerable to attack. It is advised to use Pikmin Order after the Final Smash ends to get them back to Olimar as quickly as possible. Upon activation of this move, the camera will follow Olimar's ascent into space and then fixate on the sky, meaning that opposition players struggle to see what they are doing or where they are going. The sky will turn dark and lots of stars will appear for the duration of this Final Smash, no matter what stage one is playing on. Strangely enough, pausing the match whilst this attack is going on won't give an ordinary view of the stage like it normally would. This is because the Bulborbs are not actually summoned; although still images of the creatures can be spotted popping up at the bottom of the screen, the characters are able to move around freely and do not suffer any knockback or even flinch while taking damage from them. When finishing the move, the explosion from the crashing ship sends Olimar shooting up to the top of the screen in a state similar to helplessness (it has a different animation, but he cannot perform any attacks until he touches solid ground, just like when he is helpless). Until Olimar lands from this jump, the Pikmin will not move to him and he can't perform Pikmin Order. Opponents can then kill Pikmin quickly before they react. The confirmation of the move at Smash Bros. DOJO!! stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's KOs. Masahiro Sakurai stated that this was to balance the move out. Remember that Olimar's ship always falls at the center of the stage, so is a good idea to pitfall trap the opponents at the center and upper part of the stage. The ship's liftoff can trap opponents in the stage, similar to the effect caused by the Pitfall item or Donkey Kong's Headbutt special move, but only if they are close to the ship at liftoff. Thus a good strategy in one-on-one combat is to, with a Smash Ball equipped, lure an opponent to a spot where they can be hit by the returning rocket, then attempt to use the Final Smash to pitfall trap them there. This can be done on multiple opponents but is very difficult. Olimar's ship is a Meteor Smash if it hits a foe in midair. Another possible use of End of Day therefore is to edgeguard by intercepting recovering enemies with the ship, and it's also virtually impossible to Meteor Cancel. However, End of Day can be avoided by characters with high vertical recovery like Pit and R.O.B. or characters with multiple midair jumps such as Kirby and Jigglypuff, although it may be difficult to tell if you are going to land on the ground or not, or if you are within range of the ship's attack when it falls.
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