Just after graduating as SeeD, the party is sent out on a mission; Headmaster Cid briefs the party on the Timber operation and afterward, gives Squall the Magical Lamp. The lamp's description advises saving before use, foreshadowing a possibly difficult fight. Upon using the lamp in the inventory, the current party is transported to an alternate dimension where Diablos is fought. Diablos can be fought with either Squall's or Laguna's party, as the Magical Lamp may be used at any point in the game.
Attributes | Values |
---|---|
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Mug rate |
|
LVMod |
|
Drain |
|
Card Drop |
|
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Sleep |
|
bestiary |
|
doom |
|
silence |
|
petrify |
|
Other Information |
|
Confuse |
|
eject |
|
Blind |
|
Drop rate |
|
Berserk |
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Slow |
|
Mid Immune to |
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dbkwik:final-fanta...iPageUsesTemplate | |
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Enemy |
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HPf |
|
float |
|
Zombie |
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Name |
|
AP |
|
Romaji |
|
Poisoned |
|
High Mug |
|
Mid Mug |
|
SPRf |
|
Mid Drop |
|
High Drop |
|
Petrifying |
|
High Mug |
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Low Drop |
|
High Draw | |
Mid Mug |
|
Low Mug |
|
SPDf |
|
Low Attacks | |
High Attacks | |
Low Draw | |
MAGf |
|
Mid Attacks | |
High Drop |
|
Low Drop |
|
Low Mug |
|
Mid Draw | |
STRf |
|
VITf |
|
EVAf |
|
Mid Drop |
|
Card |
|
Ground |
|
Scan |
|
Japan |
|
PREV |
|
Stop |
|
Wind |
|
NEXT |
|
Death |
|
Location |
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