This game, a game in the works by newcomer Rabbika, is a fairly light-hearted daisy-romp intended to delve into the background, symbolism, and relevance of that ever-present anime canon, the miko - or at the very least, perpetuate the cliché. The figure of the miko somewhat reflects the Western nun, but with very notable differences. The story deals with themes of difficult choices, emotional maturity, relationships, and consequences. The game is currently in the very early stages of production. It is being created using RPG Maker 2003.
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| - This game, a game in the works by newcomer Rabbika, is a fairly light-hearted daisy-romp intended to delve into the background, symbolism, and relevance of that ever-present anime canon, the miko - or at the very least, perpetuate the cliché. The figure of the miko somewhat reflects the Western nun, but with very notable differences. The story deals with themes of difficult choices, emotional maturity, relationships, and consequences. The game is currently in the very early stages of production. It is being created using RPG Maker 2003.
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abstract
| - This game, a game in the works by newcomer Rabbika, is a fairly light-hearted daisy-romp intended to delve into the background, symbolism, and relevance of that ever-present anime canon, the miko - or at the very least, perpetuate the cliché. The figure of the miko somewhat reflects the Western nun, but with very notable differences. The story deals with themes of difficult choices, emotional maturity, relationships, and consequences. The game is currently in the very early stages of production. It is being created using RPG Maker 2003.
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