About: Jitterthug   Sponge Permalink

An Entity of Type : dbkwik:resource/yGPB-EHtYaFHwr0qJaLkZg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Jitterthugs are troops in the Forces of Nature. Pit will have to alternate between ranged attacks and melee attacks depending on what color the Jitterthug is. When the Jitterthug turns red, only ranged attacks affect it. In this state, it rampages around the stage and attacks Pit by ramming into him. This makes it difficult to keep far enough from the Jitterthug to use ranged attacks against it. When it turns green, only melee attacks affect it. When a Jitterthug is in this state, it stands still for the most part and attacks by shooting one to three fireballs at Pit. These fireballs makes getting close enough for a melee attack difficult.

AttributesValues
rdf:type
rdfs:label
  • Jitterthug
rdfs:comment
  • Jitterthugs are troops in the Forces of Nature. Pit will have to alternate between ranged attacks and melee attacks depending on what color the Jitterthug is. When the Jitterthug turns red, only ranged attacks affect it. In this state, it rampages around the stage and attacks Pit by ramming into him. This makes it difficult to keep far enough from the Jitterthug to use ranged attacks against it. When it turns green, only melee attacks affect it. When a Jitterthug is in this state, it stands still for the most part and attacks by shooting one to three fireballs at Pit. These fireballs makes getting close enough for a melee attack difficult.
dcterms:subject
dbkwik:kidicarus/p...iPageUsesTemplate
Appearances
  • Kid Icarus: Uprising
Affiliation
Attack(s)
  • Fires fireballs, rams into Pit
Weakpoints
  • Susceptible to ranged attacks when red, susceptible to melee attacks when green
abstract
  • Jitterthugs are troops in the Forces of Nature. Pit will have to alternate between ranged attacks and melee attacks depending on what color the Jitterthug is. When the Jitterthug turns red, only ranged attacks affect it. In this state, it rampages around the stage and attacks Pit by ramming into him. This makes it difficult to keep far enough from the Jitterthug to use ranged attacks against it. When it turns green, only melee attacks affect it. When a Jitterthug is in this state, it stands still for the most part and attacks by shooting one to three fireballs at Pit. These fireballs makes getting close enough for a melee attack difficult.
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