The target must make a Fortitude save or become fatigued and take 10d6 points of damage. If they fail their save, they must make another save at the beginning of their turn, ad nauseum until a save is passed. An exhausted character who succeeds on the second or later save returns to fatigued status. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is.
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rdfs:label
| - Choking Death (3.5e Spell)
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rdfs:comment
| - The target must make a Fortitude save or become fatigued and take 10d6 points of damage. If they fail their save, they must make another save at the beginning of their turn, ad nauseum until a save is passed. An exhausted character who succeeds on the second or later save returns to fatigued status. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is.
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Comp
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Summary
| - With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp.
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dcterms:subject
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author name
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LVL
| - Sorcerer/Wizard 7, Druid 8
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casttime
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dur
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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date created
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Status
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Name
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SR
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save
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School
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Balance
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tsea
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Subj
| - One creature that isn't immune to critical hits
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abstract
| - The target must make a Fortitude save or become fatigued and take 10d6 points of damage. If they fail their save, they must make another save at the beginning of their turn, ad nauseum until a save is passed. An exhausted character who succeeds on the second or later save returns to fatigued status. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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