About: Choking Death (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The target must make a Fortitude save or become fatigued and take 10d6 points of damage. If they fail their save, they must make another save at the beginning of their turn, ad nauseum until a save is passed. An exhausted character who succeeds on the second or later save returns to fatigued status. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is.

AttributesValues
rdfs:label
  • Choking Death (3.5e Spell)
rdfs:comment
  • The target must make a Fortitude save or become fatigued and take 10d6 points of damage. If they fail their save, they must make another save at the beginning of their turn, ad nauseum until a save is passed. An exhausted character who succeeds on the second or later save returns to fatigued status. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is.
Comp
  • V, S
Summary
  • With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp.
dcterms:subject
author name
  • Foxwarrior
LVL
  • Sorcerer/Wizard 7, Druid 8
casttime
  • 1(xsd:integer)
dur
  • Until saved
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • close
date created
  • 4(xsd:integer)
Status
  • Just started
Name
  • Choking Death
SR
  • Yes
save
  • Fortitude negates
School
  • Necromancy
Balance
  • Rogue
tsea
  • t
Subj
  • One creature that isn't immune to critical hits
abstract
  • The target must make a Fortitude save or become fatigued and take 10d6 points of damage. If they fail their save, they must make another save at the beginning of their turn, ad nauseum until a save is passed. An exhausted character who succeeds on the second or later save returns to fatigued status. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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