Mods for NReality take the form of a string added to the end of the standard map data. When the map is loaded, the string disappears and the modifications are applied. The string is formatted like this: TileData|ObjectData|BackgroundImage|ForegroundImage|NRealityMapType|ObjectMod|PlayerMod|AreaTrigger
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| abstract |
|