Injure/Kill was a Force power which allowed a Force-sensitive to alter part of an individual's body with the intention of injuring or killing them, but the individual had to be touching their intended target. It was considered to be a dark side power.
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| - Injure/Kill was a Force power which allowed a Force-sensitive to alter part of an individual's body with the intention of injuring or killing them, but the individual had to be touching their intended target. It was considered to be a dark side power.
- Effect: An attacker must be touching the target to use this power. In combat, this means making a successful brawling attack in the same round that the power is to be used. When activated this user makes one roll. If it is higher than the character's resisting control or Perception total, figure damage as if the power roll was a damage total and the control or Perception roll was a Strength roll to resist damage. Grants a Dark Side Point. Difficulty: targets opposing control or Perception roll.
- An attacker must be touching the target to use this power. In combat, this means making a successful brawling attack in the same round that the power is to be used. When the power is activated, if the attacker's alter roll is higher than the character's resisting control or Perception total, figure damage as if the power roll was a damage total and the control or Perception roll was a Strength roll to resist damage. The alter's difficulty is the target's control or Perception roll. Required power: Life detection, Life sense
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| - The Prize: A Scout Adventure
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| - Injure/Kill was a Force power which allowed a Force-sensitive to alter part of an individual's body with the intention of injuring or killing them, but the individual had to be touching their intended target. It was considered to be a dark side power.
- Effect: An attacker must be touching the target to use this power. In combat, this means making a successful brawling attack in the same round that the power is to be used. When activated this user makes one roll. If it is higher than the character's resisting control or Perception total, figure damage as if the power roll was a damage total and the control or Perception roll was a Strength roll to resist damage. Grants a Dark Side Point. Difficulty: targets opposing control or Perception roll.
- An attacker must be touching the target to use this power. In combat, this means making a successful brawling attack in the same round that the power is to be used. When the power is activated, if the attacker's alter roll is higher than the character's resisting control or Perception total, figure damage as if the power roll was a damage total and the control or Perception roll was a Strength roll to resist damage. The alter's difficulty is the target's control or Perception roll. Required power: Life detection, Life sense
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