About: Razor Dash   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enemy name Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Razor Dash is an enemy that appears in Neo Bomberman. Razor Dash moves at a normal pace, only turning upon collision with a wall or bomb. It tends to turn in a consistently clockwise or counterclockwise direction. If a player lines up with it horizontally or vertically, and there are no more than four tile spaces between them, it may pause briefly before performing a dash attack, moving very quickly in a straight line in the direction of the player. When dashing, Razor Dash will not stop moving until it collides with an obstacle, at which point it will resume its normal movement pattern.

AttributesValues
rdfs:label
  • Razor Dash
rdfs:comment
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Razor Dash is an enemy that appears in Neo Bomberman. Razor Dash moves at a normal pace, only turning upon collision with a wall or bomb. It tends to turn in a consistently clockwise or counterclockwise direction. If a player lines up with it horizontally or vertically, and there are no more than four tile spaces between them, it may pause briefly before performing a dash attack, moving very quickly in a straight line in the direction of the player. When dashing, Razor Dash will not stop moving until it collides with an obstacle, at which point it will resume its normal movement pattern.
dcterms:subject
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
Appearances
  • Neo Bomberman
Name
  • Razor Dash
Score
  • 400(xsd:integer)
HP
  • 1(xsd:integer)
abstract
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Razor Dash is an enemy that appears in Neo Bomberman. Razor Dash moves at a normal pace, only turning upon collision with a wall or bomb. It tends to turn in a consistently clockwise or counterclockwise direction. If a player lines up with it horizontally or vertically, and there are no more than four tile spaces between them, it may pause briefly before performing a dash attack, moving very quickly in a straight line in the direction of the player. When dashing, Razor Dash will not stop moving until it collides with an obstacle, at which point it will resume its normal movement pattern. It will harm the player on collision.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software