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- GoldenEye offers three different difficulty levels from the start, and a fourth after completing all of the game's missions on 00 Agent.
- There are four difficulty levels in the original MS-DOS release of Wolfenstein 3D. It is useful to refer to them as numeric "levels".
* level 1, "Can I play, Daddy?", the easiest.
* level 2, "Don't hurt me."
* level 3, "Bring 'em on!", the default.
* level 4, "I am Death incarnate!", the hardest. In level 1 difficulty ("Can I play, Daddy?") all damage taken by BJ is divided by four. In addition, most enemies, including common and all Bosses, have more hitpoints in higher difficulties. The exact amount varies between them, check their individual pages for specific information.
- There are five difficulty levels, Easy, Normal, Hard, Chaos, and Inferno.
- All enemies have more hit points and hit harder on higher difficulty levels, another more subtle change is the spread of weapons. The higher the difficulty, the more inaccurate the player's weapons become. This is especially noticeable on the Nightmare difficulty with the Sniper Rifle during the quest "Mutant Menace" and subsequent sniper quests, and the Settler Pistol when using the Monocular. This inaccuracy also affects vehicles, lock-ons take longer, the Miniguns, Rocket Launchers and Pulse Cannon are also more inaccurate.
- You've tried, and tried, but because The Computer Is a Cheating Bastard, you just can't win. But wait! You can just change the difficulty level, and now victory is assured! Many strategy games, RPGs, and action games have difficulty levels. Often, you start the game at 'Normal', though sometimes at 'Easy', then work your way up. Most games with difficulty levels feature extra, even harder levels that you can unlock by beating the game. Some strategy games even let you change difficulty level between scenarios, letting you tackle a particularly challenging stretch without without being frustrated by Nintendo Hard difficulty.
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| abstract
| - Write the first section of your article here.
- GoldenEye offers three different difficulty levels from the start, and a fourth after completing all of the game's missions on 00 Agent.
- All enemies have more hit points and hit harder on higher difficulty levels, another more subtle change is the spread of weapons. The higher the difficulty, the more inaccurate the player's weapons become. This is especially noticeable on the Nightmare difficulty with the Sniper Rifle during the quest "Mutant Menace" and subsequent sniper quests, and the Settler Pistol when using the Monocular. This inaccuracy also affects vehicles, lock-ons take longer, the Miniguns, Rocket Launchers and Pulse Cannon are also more inaccurate. The bandit turret nests will not be as abundant on the Nightmare difficulty as on the easier difficulty levels. Enemy vehicles in the Wasteland will also begin using vehicle quick-use items sooner, and will be more aggressive. This applies to Racing as well. Loot appears unaffected when the game difficulty is increased. Note that despite the common opinion that the Rocket Launcher near the Kvasir's Sewers exit hatch can only be obtained starting from the Normal difficulty level, it is available on the Easy level as well (Confirmed on File:14px-Icon pc.png). Ultra-Nightmare has been added to the game with the downloading of RAGE: The Scorchers. The biggest changes are:
* the price increase for supplies.
* the amount of items made per recipe.
* the amount of damage taken when shot.
* the difficulty to win races (the time limit on the first race in Wellspring is 1:28 minutes instead of 2:08).
* the duration of time required for Nanotrites to recharge.
- There are four difficulty levels in the original MS-DOS release of Wolfenstein 3D. It is useful to refer to them as numeric "levels".
* level 1, "Can I play, Daddy?", the easiest.
* level 2, "Don't hurt me."
* level 3, "Bring 'em on!", the default.
* level 4, "I am Death incarnate!", the hardest. In level 1 difficulty ("Can I play, Daddy?") all damage taken by BJ is divided by four. In addition, most enemies, including common and all Bosses, have more hitpoints in higher difficulties. The exact amount varies between them, check their individual pages for specific information.
- You've tried, and tried, but because The Computer Is a Cheating Bastard, you just can't win. But wait! You can just change the difficulty level, and now victory is assured! Many strategy games, RPGs, and action games have difficulty levels. Often, you start the game at 'Normal', though sometimes at 'Easy', then work your way up. Most games with difficulty levels feature extra, even harder levels that you can unlock by beating the game. Some strategy games even let you change difficulty level between scenarios, letting you tackle a particularly challenging stretch without without being frustrated by Nintendo Hard difficulty. There are two main kinds of AI and how the difficulty level interacts with them:
* "Fun" AI: Used in asymmetrical gameplay where the player is fighting Mooks. Higher difficulties make them higher in number, and have more health. If the game goes beyond just Numerical Hard, they will generally fight more aggressively too. Outside of the AI, your character's health may be less, and obstacles such as bottomless pits may be re-arranged.
* "Player" AI: Used in gameplay where each AI is treated as just another player, and ostensibly given equal footing with the real player(s). Higher difficulties make the AI smarter\faster\more skilled, and more often than not they'll cheat on higher difficulties, or cheat more than they do on the lower ones. There may also be harsher environmental forces that don't seem to affect the AI as much as humans. In addition, many simulation and strategy games feature realism options that can be used to shut off certain complex features of the games, making them easier for newcomers to tackle. An Omnipresent Trope in videogames. Many old school arcade games have difficulty levels which can only be set by the arcade's owner via DIP switches; these different settings are usually not visible to players, except in console ports that replicate some of them. Many arcade games allowed the player to influence one element of difficulty, the number of lives, by feeding extra credits. See also Idiosyncratic Difficulty Levels, Easier Than Easy, Easy Mode Mockery, Mercy Mode, and Harder Than Hard.
- There are five difficulty levels, Easy, Normal, Hard, Chaos, and Inferno.
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