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| - number of commands found: 242 Abandon AddSpy AdjustSlider AdvanceRank AiParamSet AllowChatFrom AllyMenuSelection AllyWith Ascend <$BadgeSelect> Brings up the Add Island menu, as if you cliced on the Add Island Selection from the Edit Menu BattleDesc BlockChatFrom BottomTabAvail BrainCrankMoney Build BuildFortPiece ButtonPress ButtonRepeat ButtonRightPress BuyAgent BuyEspionage BuySpoof BuyWhoBought CanonGumpRightSelected CanonGumpSelected CareAboutCursor CargoTab CarrierAboutToDrop CarrierAboutToPickup CarrierCanonGumpSelected CarrierCursorClick CarrierDrop CarrierPickUp ChalForceJoinBattle ChalSailJoinBattle ChalSailPos Challenge ChangeCR ChangeFontFace <$ChangeMoney,#> # > 0. Gives the player the Storm Crystals specified. If you leave # off, gives unlimited Storm Crystals <$ChangeMusicVolume,#> # = 1 to 5. Changes the Volume of� the background music - ChangePal ChangePriority ChangeSoundQuality <$ChangeSoundVolume,#> # = 1 to 5. Changes the Volume of the noises during the game - ChangeSpyCredits ChatTo CheatAddIsland 1.
* =0 to 7. Places a 'nobody' (no owner) priest on the player specified by the id's island (0 = you, 1 = ai2, etc.) <$CheatGetCoolFort> gives you sunCannon, sunDisk, balloon, thunderBattery, BULF and thunderCannon ClearTree ContactMenuSelection ContentsChanged CreateAt CreateDynamicChildMenu CreateFromGem CreateInitialGeysers CreateNugIsle CursorOver DecendToChalLevel DeclareDraw DelStateFile Deploy Descend <$DestroyAt, (#x##)> # and 1.
* 2. 1.
* are between 1 to 255. # = x-coordinate ## = y-coordinate. Removes a piece in the location specified by # and ##. To find the exact location of a piece, you must use the . -Scorpion DestroyPiece DetonateBomb DigUp - gots to wait on this! - DisableSound <$DoNothing,0> does exactly what it says. Usually used with the $Button event as a filler, like $Button=OK,DoNothing,0 <$DrawWater> toggles between lots of blue wavy lines through everything, and normal.-Scorpion DumpSquid EGModify EGReturn EditScript ElementClicked EmergeAndSpy ExcludeTypeFromBattle ExtractFromContainer0 ExtractFromContainer1 ExtractFromContainer2 ExtractFromContainer3 FactoryLevel FactoryTheme FlushStuffGump ForceFriendPing ForceHelp ForceServerDeath ForgeExtract FortChanged GetFullDeck <$GoMultiplayer> Brings up the multiplayer Menu. - Help HuntSpies ImageSlotClicked InflictDamage- gots to wait on this! -Scorpion InputLineEntered JoinTestBattle KickoffPlayer - multiplayer command KillFortDat LanguageChanged <$Lightning> Special effect. Gives a lightning effect at the top of the player window - List LookAtSid - gots to wait on this! MakeAi MakeMine MarkFriend MeltDown - gots to wait on this! - MenuJustClosed Message MetaChallenge MetaRefresh MissileHitTarget MissionAdvance MissionEnd MissionNextStage ModeChange MoveCarrier MoveIsland MovePuzzle <$NewFort,0> Calls up the Create New Map window - NotifyPostDrop OpenAccountingGump OpenCombatGump OpenGate OwnSpy <$Pause> Will pause the game indefinately. It's just like pressing Shift-F9 during gameplay or by selecting Pause from the options menu - PieceDropped <$PlaySound,soundfile.wav> will play any sound file that is in the Netstorm\sounds directory. You can create custom sounds and add them to the Netstorm\sounds directory and they will play. Remember the .wav after the name of the soundfile name, or the game will crash! Pray - gots to wait on this! Press PriestDropOnAltar QueryDecendToChalLevel QueryLeaveChalBattle QueryViewMask <$QuitApp,99> Quits the Netstorm program immediately - ReadFort Reject RequestGumpHeight RequestTechnology Research Run SGChangeRequest SGValChanged STGTextLeftClicked STGTextRightClicked Sacrifice SacrificeDone Salvage - gots to wait on this! -Scorpion <$SaveGoMain,#> #=0 or 1. Used by the Editor to save a fort file and exit the Editor. 1 will save the Map and exit to the Main menu, while 0 will not save the Map. - ScreenModeAbsChange ScreenModeChange SelectMyTab <$SendBucks,AI#> AI# = 1 to 8. Will send 1000 storm crystals to the AI number that you specify� -Scorpion <$SetAllBridge,#> # = 0 -2. Sets all bridges to the state defined. 0 = cracked bridges 1= normal bridges 2 = hardened bridges SetArtSizeAt4x4 SetArtSizeAt8x8 SetButtonState SetFortType SetLanguage SetMoveableHack <$SetOwner,#> # = 0 to 8. Used by the editor to set a piece to the player or the AI defined by #. 0 indicates no owner, while 1 is the human player's piece. # 2 through 8 indicates that the unit belongs to the AI specified. - SetServer ShipSailing ShowSection <$ShowTechnology,55> � just like pressing F6 during gameplay or by selecting View Knowledge from the menu SpecialRequest SpecialTutorialCommand SpyKill SpyMaster SpyPopUp <$StartDemo,demoname> will start a Demo when called. To learn more about adding demos to your Campaigns, check out . - StartSmoke - gots to wait on this! - StartTestBattleServer StateReconnect StormCrystalEaten SwitchToSacrificeTheme TakeMission <$TellTip,#> # = 1 or 2. Shows the hints. A # of 1 will show the previous tip, while 2 shows the next hint. There are 34 tips in all. By setting tipNumber (using <$Config,tipNumber=##>, where ## = 1 to 34 )prior to calling this, you can define which tip will be dispayed. - TestBattle TestSpy TestWildcard ToggleAlly ToggleBottomGump ToggleDebug <$ToggleHideBuildings> just like pressing the F2 key during gameplay or by selecting Hide Buildings from the menu. The first time you call this, it will Hide the Buildings. The next time, it shows them again. - ToggleMinimap ToggleReporting ToggleTradeGump Trade TradeCompleted <$TurnToObelisk> Used by the editor to turn a spell into an obelisk. Currently, no use. - URL URLAlias UnExcludeTypeFromBattle UnmarkFriend UnusedForgeBuild UpdateContents UpdateMultiplayerOptions UpdateTemplate Upgrade� - gots to wait on this! UpgradeAltar UseMog VerifyDeck ViewFort ViewFriends <$ViewHome> just like pressing F4 during gameplay or by selecting View Home Temple from the menu. ViewMeta <$ViewPriest,AI#> AI# = 1 to 8. Centers the screen around the AI number that you have specified <$ViewSpot,(#x##)> # and 1.
* 2. 1.
* are between 1 to 255. # = x-coordinate ## = y-coordinate. Re-positions the screen to the desired x,y location. <$Viewspot,(1x1)> will display the top left of the Battle area, while <$ViewSpot,(255x255)> will show the lower right. - ViewSpy WhammyBarMove WipeOut WorldDestSelected Credit Where Credits Due Stiletto of Island Sanctuary, Invisible Man, RasRic, Rahn, JRC, Chamber, Scorpion, TVW and not forgetting Highlander whom I believe was the author of these pages. If anyone reading this feels left out please contact me so I can include your name against your discoveries.
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